THE RITUALIZATION COMMENCES BY THE WILL OF LORD ASMODEUS
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import webpack from "./webpack.js"
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const sins = {
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"Lust": null,
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"Pride": null,
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"Greed": null,
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"Wrath": null,
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"Envy": null,
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"Gluttony": null,
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"Sloth": null
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}
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const rulers = {
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"Asmodeus": "Lust",
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"Lucifer": "Pride",
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"Mammon": "Greed",
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"Satan": "Wrath",
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"Leviathan": "Envy",
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"Beelzebub": "Gluttony",
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"Belphegor": "Sloth"
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}
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function ritualFail(sin) {
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if (Math.random() > 0.5) {
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//use generic failstates
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//TODO: add nerd moxxie image and make it play the MLG clip on top of the screen and also make it patch sendMessage and replace every message with something funny idk i'll figure it out later
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throw `Illegal Invocation of a sin!\nTODO: PUNISH THE MORTAL FOOL FOR HIS AFFRONT TO THE DEMONIC REALM!`
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} else {
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if (sin in sins) {
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if (!sins[sin]) {
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throw `Illegal Invocation of a sin!\nTODO: PUNISH THE MORTAL FOOL FOR HIS AFFRONT TO THE DEMONIC REALM!`
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} else {
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sins[sin]()
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}
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} else {
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console.log("WTF did you do")
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console.log(sin)
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//window.location.reload()
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}
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}
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}
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function findByRitual(incantation) {
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// I call upon the ___ of ___, ___, to ___ the ___ ___ with a ___ of name ___!
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// I call upon the embodiment of lust, Asmodeus, to bring forth the imposing object with a property of name FluxDispatcher!
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//TODO: should we do "I call upon the [great/almighty/etc].." instead of just "the"?
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const args = incantation.split(" ")
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if (args.shift() !== "I" || args.shift() !== "call" || args.shift() !== "upon" || args.shift() !== "the") {
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ritualFail(sins[Math.floor(Math.random() * sins.length)])
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return
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}
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const embodiment = args.shift()
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if (!(embodiment === "embodiment" || (embodiment === "king" && args.shift() === "sin"))) { //absolutely no clue where i heard them referred to as "king sin of X" before, but i think it sounds cool so i'll keep it
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//how did you even fuck this one up
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ritualFail(sins[Math.floor(Math.random() * sins.length)])
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return
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}
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if (args.shift() !== "of") {
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ritualFail(sin)
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}
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const sin = args.shift().replace(",", "")
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if (!(sin in sins)) {
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//invalid sin, so we can't use it
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ritualFail(sins[Math.floor(Math.random() * sins.length)])
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return
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}
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const ruler = args.shift().replace(",", "")
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if (!(ruler in rulers)) {
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//invalid ruler, so we still can't use it
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//use the sin punishment
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ritualFail(sin)
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}
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if (rulers[ruler] !== sin) {
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//sin/ruler mismatch
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//i feel it's more fitting to call the sin of the demon, instead of the sin you provided, as you would've angered the ruler for calling them for the wrong sin
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ritualFail(rulers[ruler])
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}
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if (args.shift() !== "to") {
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ritualFail(sin)
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}
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if (args.shift() !== "summon") { //TODO: we want to accept either "summon" or "bring forth" here but i cbf rn
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ritualFail(sin)
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}
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if (args.shift() !== "the") {
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ritualFail(sin)
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}
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const adjective = args.shift()
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if (adjective !== "imposing" && adjective !== "foreboding") { //TODO: sin-specific adjectives
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ritualFail(sin)
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}
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const descriptor = args.shift()
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if (descriptor !== "object" && descriptor !== "element") { //TODO: typecheck this shit
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ritualFail(sin)
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}
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if (args.shift() !== "with" || args.shift() !== "a") {
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ritualFail(sin)
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}
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const filter = args.shift()
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if (filter !== "display" && filter !== "property") {
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ritualFail(sin)
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}
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if (args.shift() !== "of" || args.shift() !== "name") {
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ritualFail(sin)
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}
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//TODO: HOW THE FUCK ARE WE SUPPOSED TO DO MULTIPLE PROPS?
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const prop = args.shift().slice(0,-1)
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switch (filter) {
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case "display":
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return webpack.findByDisplayName(prop)
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break
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case "property":
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return webpack.findByProps(prop)
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break
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default:
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//the only way you can get here is with cosmic rays or divine intervention
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ritualFail(sin)
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break
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}
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}
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export default findByRitual
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