prettierify

typescript
Drake 2 years ago
parent 55990778aa
commit d755b72ce7

@ -1,4 +1,5 @@
# Demoncord
[![Discord](https://img.shields.io/discord/928470798887452692?color=%23ab8eda&label=Discord&logo=Discord&logoColor=%23ffffff)](https://discord.gg/GQajVzaxvY)
A discord client mod by satanists for satanists (if your definition of satanist is a member of the Hazbin Hotel fandom)
@ -40,8 +41,7 @@ Because it's
- Will break at the slightest poke or prod (related to the first one)
# Screenshots
![Image of the Demoncord plugins menu](screenshots/1.png)
<iframe src="https://discord.com/widget?id=928470798887452692&theme=dark" width="350" height="500" allowtransparency="true" frameborder="0" sandbox="allow-popups allow-popups-to-escape-sandbox allow-same-origin allow-scripts"></iframe>
![Image of the Demoncord plugins menu](screenshots/1.png)
<iframe src="https://discord.com/widget?id=928470798887452692&theme=dark" width="350" height="500" allowtransparency="true" frameborder="0" sandbox="allow-popups allow-popups-to-escape-sandbox allow-same-origin allow-scripts"></iframe>

@ -11,14 +11,14 @@ import { readFileSync as readFile, existsSync as fileExists } from "fs";
const projectRootDir = resolvePath(__dirname);
let data
let data;
if (fileExists("options.toml")) {
data = readFile("options.toml")
data = readFile("options.toml");
} else if (fileExists("options.default.toml")) {
data = readFile("options.default.toml")
data = readFile("options.default.toml");
} else {
throw new Error("Could not find options file")
throw new Error("Could not find options file");
}
export default defineConfig({

@ -1,138 +1,156 @@
import webpack from "./webpack.js"
import { instead } from "./patcher.js"
import { leak } from "./utils/memory.js"
import webpack from "./webpack.js";
import { instead } from "./patcher.js";
import { leak } from "./utils/memory.js";
const sins = {
"Lust": null,
"Pride": null,
"Greed": null,
"Wrath": null,
"Envy": null,
"Gluttony": () => {
//slowly memory leak to make the app notably slower (perhaps even slothier)
setInterval(() => {
leak(6.66)
}, 500)
},
"Sloth": () => {
//replace some influencial functions to make them wait time
instead(webpack.findByProps("_actionHandlers").__proto__, "dispatch", (args, orig) => {
let res;
setTimeout(() => {
res = orig(...args)
}, 500)
while (!res) {}
return res
})
}
}
Lust: null,
Pride: null,
Greed: null,
Wrath: null,
Envy: null,
Gluttony: () => {
//slowly memory leak to make the app notably slower (perhaps even slothier)
setInterval(() => {
leak(6.66);
}, 500);
},
Sloth: () => {
//replace some influencial functions to make them wait time
instead(
webpack.findByProps("_actionHandlers").__proto__,
"dispatch",
(args, orig) => {
let res;
setTimeout(() => {
res = orig(...args);
}, 500);
while (!res) {}
return res;
}
);
}
};
const rulers = {
"Asmodeus": "Lust",
"Lucifer": "Pride",
"Mammon": "Greed",
"Satan": "Wrath",
"Leviathan": "Envy",
"Beelzebub": "Gluttony",
"Belphegor": "Sloth"
}
Asmodeus: "Lust",
Lucifer: "Pride",
Mammon: "Greed",
Satan: "Wrath",
Leviathan: "Envy",
Beelzebub: "Gluttony",
Belphegor: "Sloth"
};
function ritualFail(sin) {
if (Math.random() > 0.5) {
//use generic failstates
//TODO: add nerd moxxie image and make it play the MLG clip on top of the screen and also make it patch sendMessage and replace every message with something funny idk i'll figure it out later
throw `Illegal Invocation of a sin!`
} else {
if (sin in sins) {
if (!sins[sin]) {
throw `Illegal Invocation of a sin!`
} else {
sins[sin]()
}
} else {
console.log("WTF did you do")
console.log(sin)
//window.location.reload()
}
}
if (Math.random() > 0.5) {
//use generic failstates
//TODO: add nerd moxxie image and make it play the MLG clip on top of the screen and also make it patch sendMessage and replace every message with something funny idk i'll figure it out later
throw `Illegal Invocation of a sin!`;
} else {
if (sin in sins) {
if (!sins[sin]) {
throw `Illegal Invocation of a sin!`;
} else {
sins[sin]();
}
} else {
console.log("WTF did you do");
console.log(sin);
//window.location.reload()
}
}
}
function findByRitual(incantation) {
// I call upon the ___ of ___, ___, to ___ the ___ ___ with a ___ of name ___!
// I call upon the embodiment of lust, Asmodeus, to bring forth the imposing object with a property of name FluxDispatcher!
//TODO: should we do "I call upon the [great/almighty/etc].." instead of just "the"?
const args = incantation.split(" ")
if (args.shift() !== "I" || args.shift() !== "call" || args.shift() !== "upon" || args.shift() !== "the") {
ritualFail(sins[Math.floor(Math.random() * sins.length)])
return
}
const embodiment = args.shift()
if (!(embodiment === "embodiment" || (embodiment === "king" && args.shift() === "sin"))) { //absolutely no clue where i heard them referred to as "king sin of X" before, but i think it sounds cool so i'll keep it
//how did you even fuck this one up
ritualFail(sins[Math.floor(Math.random() * sins.length)])
return
}
if (args.shift() !== "of") {
ritualFail(sin)
}
const sin = args.shift().replace(",", "")
if (!(sin in sins)) {
//invalid sin, so we can't use it
ritualFail(sins[Math.floor(Math.random() * sins.length)])
return
}
const ruler = args.shift().replace(",", "")
if (!(ruler in rulers)) {
//invalid ruler, so we still can't use it
//use the sin punishment
ritualFail(sin)
}
if (rulers[ruler] !== sin) {
//sin/ruler mismatch
//i feel it's more fitting to call the sin of the demon, instead of the sin you provided, as you would've angered the ruler for calling them for the wrong sin
ritualFail(rulers[ruler])
}
if (args.shift() !== "to") {
ritualFail(sin)
}
if (args.shift() !== "summon") { //TODO: we want to accept either "summon" or "bring forth" here but i cbf rn
ritualFail(sin)
}
if (args.shift() !== "the") {
ritualFail(sin)
}
const adjective = args.shift()
if (adjective !== "imposing" && adjective !== "foreboding") { //TODO: sin-specific adjectives
ritualFail(sin)
}
const descriptor = args.shift()
if (descriptor !== "object" && descriptor !== "element") { //TODO: typecheck this shit
ritualFail(sin)
}
if (args.shift() !== "with" || args.shift() !== "a") {
ritualFail(sin)
}
const filter = args.shift()
if (filter !== "display" && filter !== "property") {
ritualFail(sin)
}
if (args.shift() !== "of" || args.shift() !== "name") {
ritualFail(sin)
}
//TODO: HOW THE FUCK ARE WE SUPPOSED TO DO MULTIPLE PROPS?
const prop = args.shift().slice(0,-1)
switch (filter) {
case "display":
return webpack.findByDisplayName(prop)
break
case "property":
return webpack.findByProps(prop)
break
default:
// the only way you can get here is with cosmic rays or divine intervention
ritualFail(sin)
break
}
// I call upon the ___ of ___, ___, to ___ the ___ ___ with a ___ of name ___!
// I call upon the embodiment of lust, Asmodeus, to bring forth the imposing object with a property of name FluxDispatcher!
//TODO: should we do "I call upon the [great/almighty/etc].." instead of just "the"?
const args = incantation.split(" ");
if (
args.shift() !== "I" ||
args.shift() !== "call" ||
args.shift() !== "upon" ||
args.shift() !== "the"
) {
ritualFail(sins[Math.floor(Math.random() * sins.length)]);
return;
}
const embodiment = args.shift();
if (
!(
embodiment === "embodiment" ||
(embodiment === "king" && args.shift() === "sin")
)
) {
//absolutely no clue where i heard them referred to as "king sin of X" before, but i think it sounds cool so i'll keep it
//how did you even fuck this one up
ritualFail(sins[Math.floor(Math.random() * sins.length)]);
return;
}
if (args.shift() !== "of") {
ritualFail(sin);
}
const sin = args.shift().replace(",", "");
if (!(sin in sins)) {
//invalid sin, so we can't use it
ritualFail(sins[Math.floor(Math.random() * sins.length)]);
return;
}
const ruler = args.shift().replace(",", "");
if (!(ruler in rulers)) {
//invalid ruler, so we still can't use it
//use the sin punishment
ritualFail(sin);
}
if (rulers[ruler] !== sin) {
//sin/ruler mismatch
//i feel it's more fitting to call the sin of the demon, instead of the sin you provided, as you would've angered the ruler for calling them for the wrong sin
ritualFail(rulers[ruler]);
}
if (args.shift() !== "to") {
ritualFail(sin);
}
if (args.shift() !== "summon") {
//TODO: we want to accept either "summon" or "bring forth" here but i cbf rn
ritualFail(sin);
}
if (args.shift() !== "the") {
ritualFail(sin);
}
const adjective = args.shift();
if (adjective !== "imposing" && adjective !== "foreboding") {
//TODO: sin-specific adjectives
ritualFail(sin);
}
const descriptor = args.shift();
if (descriptor !== "object" && descriptor !== "element") {
//TODO: typecheck this shit
ritualFail(sin);
}
if (args.shift() !== "with" || args.shift() !== "a") {
ritualFail(sin);
}
const filter = args.shift();
if (filter !== "display" && filter !== "property") {
ritualFail(sin);
}
if (args.shift() !== "of" || args.shift() !== "name") {
ritualFail(sin);
}
//TODO: HOW THE FUCK ARE WE SUPPOSED TO DO MULTIPLE PROPS?
const prop = args.shift().slice(0, -1);
switch (filter) {
case "display":
return webpack.findByDisplayName(prop);
break;
case "property":
return webpack.findByProps(prop);
break;
default:
// the only way you can get here is with cosmic rays or divine intervention
ritualFail(sin);
break;
}
}
export default findByRitual
export default findByRitual;

@ -23,9 +23,7 @@ export default class HummusUI extends React.Component {
<span>
<Checkbox
className={`demon-stub-plugin-checkbox-${k}`}
checked={
extNest.ghost.plugins[k].enabled
}
checked={extNest.ghost.plugins[k].enabled}
onChange={async () => {
toggle(k);
const ele =
@ -33,9 +31,7 @@ export default class HummusUI extends React.Component {
`demon-stub-plugin-checkbox-${k}`
)[0];
//ele.value = extNest.ghost.pluginsStatus[k].running
if (
!extNest.ghost.plugins[k].enabled
) {
if (!extNest.ghost.plugins[k].enabled) {
ele.value = "on";
} else {
ele.value = "off";

@ -118,4 +118,4 @@ function add(name, ele) {
};
}
export default { init, add };
export default { init, add };

@ -6,4 +6,4 @@ export default {
logger,
modals,
memory: { leak }
};
};

@ -1,10 +1,12 @@
//memory leaker
export function leak(mb) {
if (!window.beelzejuice) {
window.beelzejuice = {} //weird fanfic reference; i've seen this name used multiple times for alcoholic beverages
}
const id = Math.random().toString(36).slice(2)
window.beelzejuice[id] = new Uint8Array(Math.floor(mb * 1024 * 1024)).fill(666)
return () => delete window.beelzejuice[id]
}
if (!window.beelzejuice) {
window.beelzejuice = {}; //weird fanfic reference; i've seen this name used multiple times for alcoholic beverages
}
const id = Math.random().toString(36).slice(2);
window.beelzejuice[id] = new Uint8Array(Math.floor(mb * 1024 * 1024)).fill(
666
);
return () => delete window.beelzejuice[id];
}

@ -73,4 +73,4 @@ let webpack = {
}
};
export default webpack;
export default webpack;

@ -9,7 +9,7 @@ import findByRitual from "./api/ritual.js";
Object.assign(webpack, {
findByRitual
})
});
const demon = {
modules: {

@ -3,25 +3,28 @@
// - make the jscc plugin work properly
//why doesn't rollup watch do either of these things? no idea!
const loadConfigFile = require('rollup/loadConfigFile');
const path = require('path');
const rollup = require('rollup');
const chokidar = require('chokidar')
const process = require('child_process')
const loadConfigFile = require("rollup/loadConfigFile");
const path = require("path");
const rollup = require("rollup");
const chokidar = require("chokidar");
const process = require("child_process");
let ready = false
let ready = false;
const watch = chokidar.watch(["./src", "./options.toml", "./rollup.config.js"], {
persistent: true
})
const watch = chokidar.watch(
["./src", "./options.toml", "./rollup.config.js"],
{
persistent: true
}
);
watch.on("all", async (eve, path) => {
if (ready) {
process.execSync("pnpm run build")
}
})
if (ready) {
process.execSync("pnpm run build");
}
});
watch.on("ready", () => {
console.log(`Watching files...`)
ready = true
})
console.log(`Watching files...`);
ready = true;
});

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