import webpack from "./webpack.js"; import { instead } from "./patcher.js"; import { leak } from "./utils/memory.js"; const sins = { Lust: null, Pride: null, Greed: null, Wrath: null, Envy: null, Gluttony: () => { //slowly memory leak to make the app notably slower (perhaps even slothier) setInterval(() => { leak(6.66); }, 500); }, Sloth: () => { //replace some influencial functions to make them wait time instead( webpack.findByProps("_actionHandlers").__proto__, "dispatch", (args, orig) => { let res; setTimeout(() => { res = orig(...args); }, 500); while (!res) {} return res; } ); } }; const rulers = { Asmodeus: "Lust", Lucifer: "Pride", Mammon: "Greed", Satan: "Wrath", Leviathan: "Envy", Beelzebub: "Gluttony", Belphegor: "Sloth" }; function ritualFail(sin) { if (Math.random() > 0.5) { //use generic failstates //TODO: add nerd moxxie image and make it play the MLG clip on top of the screen and also make it patch sendMessage and replace every message with something funny idk i'll figure it out later throw `Illegal Invocation of a sin!`; } else { if (sin in sins) { if (!sins[sin]) { throw `Illegal Invocation of a sin!`; } else { sins[sin](); } } else { console.log("WTF did you do"); console.log(sin); //window.location.reload() } } } function findByRitual(incantation) { // I call upon the ___ of ___, ___, to ___ the ___ ___ with a ___ of name ___! // I call upon the embodiment of lust, Asmodeus, to bring forth the imposing object with a property of name FluxDispatcher! //TODO: should we do "I call upon the [great/almighty/etc].." instead of just "the"? const args = incantation.split(" "); if ( args.shift() !== "I" || args.shift() !== "call" || args.shift() !== "upon" || args.shift() !== "the" ) { ritualFail(sins[Math.floor(Math.random() * sins.length)]); return; } const embodiment = args.shift(); if ( !( embodiment === "embodiment" || (embodiment === "king" && args.shift() === "sin") ) ) { //absolutely no clue where i heard them referred to as "king sin of X" before, but i think it sounds cool so i'll keep it //how did you even fuck this one up ritualFail(sins[Math.floor(Math.random() * sins.length)]); return; } if (args.shift() !== "of") { ritualFail(sin); } const sin = args.shift().replace(",", ""); if (!(sin in sins)) { //invalid sin, so we can't use it ritualFail(sins[Math.floor(Math.random() * sins.length)]); return; } const ruler = args.shift().replace(",", ""); if (!(ruler in rulers)) { //invalid ruler, so we still can't use it //use the sin punishment ritualFail(sin); } if (rulers[ruler] !== sin) { //sin/ruler mismatch //i feel it's more fitting to call the sin of the demon, instead of the sin you provided, as you would've angered the ruler for calling them for the wrong sin ritualFail(rulers[ruler]); } if (args.shift() !== "to") { ritualFail(sin); } if (args.shift() !== "summon") { //TODO: we want to accept either "summon" or "bring forth" here but i cbf rn ritualFail(sin); } if (args.shift() !== "the") { ritualFail(sin); } const adjective = args.shift(); if (adjective !== "imposing" && adjective !== "foreboding") { //TODO: sin-specific adjectives ritualFail(sin); } const descriptor = args.shift(); if (descriptor !== "object" && descriptor !== "element") { //TODO: typecheck this shit ritualFail(sin); } if (args.shift() !== "with" || args.shift() !== "a") { ritualFail(sin); } const filter = args.shift(); if (filter !== "display" && filter !== "property") { ritualFail(sin); } if (args.shift() !== "of" || args.shift() !== "name") { ritualFail(sin); } //TODO: HOW THE FUCK ARE WE SUPPOSED TO DO MULTIPLE PROPS? const prop = args.shift().slice(0, -1); switch (filter) { case "display": return webpack.findByDisplayName(prop); break; case "property": return webpack.findByProps(prop); break; default: // the only way you can get here is with cosmic rays or divine intervention ritualFail(sin); break; } } export default findByRitual;