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/**
* The `child_process` module provides the ability to spawn subprocesses in
* a manner that is similar, but not identical, to [`popen(3)`](http://man7.org/linux/man-pages/man3/popen.3.html). This capability
* is primarily provided by the {@link spawn} function:
*
* ```js
* const { spawn } = require('child_process');
* const ls = spawn('ls', ['-lh', '/usr']);
*
* ls.stdout.on('data', (data) => {
* console.log(`stdout: ${data}`);
* });
*
* ls.stderr.on('data', (data) => {
* console.error(`stderr: ${data}`);
* });
*
* ls.on('close', (code) => {
* console.log(`child process exited with code ${code}`);
* });
* ```
*
* By default, pipes for `stdin`, `stdout`, and `stderr` are established between
* the parent Node.js process and the spawned subprocess. These pipes have
* limited (and platform-specific) capacity. If the subprocess writes to
* stdout in excess of that limit without the output being captured, the
* subprocess blocks waiting for the pipe buffer to accept more data. This is
* identical to the behavior of pipes in the shell. Use the `{ stdio: 'ignore' }`option if the output will not be consumed.
*
* The command lookup is performed using the `options.env.PATH` environment
* variable if `env` is in the `options` object. Otherwise, `process.env.PATH` is
* used. If `options.env` is set without `PATH`, lookup on Unix is performed
* on a default search path search of `/usr/bin:/bin` (see your operating system's
* manual for execvpe/execvp), on Windows the current processes environment
* variable `PATH` is used.
*
* On Windows, environment variables are case-insensitive. Node.js
* lexicographically sorts the `env` keys and uses the first one that
* case-insensitively matches. Only first (in lexicographic order) entry will be
* passed to the subprocess. This might lead to issues on Windows when passing
* objects to the `env` option that have multiple variants of the same key, such as`PATH` and `Path`.
*
* The {@link spawn} method spawns the child process asynchronously,
* without blocking the Node.js event loop. The {@link spawnSync} function provides equivalent functionality in a synchronous manner that blocks
* the event loop until the spawned process either exits or is terminated.
*
* For convenience, the `child_process` module provides a handful of synchronous
* and asynchronous alternatives to {@link spawn} and {@link spawnSync}. Each of these alternatives are implemented on
* top of {@link spawn} or {@link spawnSync}.
*
* * {@link exec}: spawns a shell and runs a command within that
* shell, passing the `stdout` and `stderr` to a callback function when
* complete.
* * {@link execFile}: similar to {@link exec} except
* that it spawns the command directly without first spawning a shell by
* default.
* * {@link fork}: spawns a new Node.js process and invokes a
* specified module with an IPC communication channel established that allows
* sending messages between parent and child.
* * {@link execSync}: a synchronous version of {@link exec} that will block the Node.js event loop.
* * {@link execFileSync}: a synchronous version of {@link execFile} that will block the Node.js event loop.
*
* For certain use cases, such as automating shell scripts, the `synchronous counterparts` may be more convenient. In many cases, however,
* the synchronous methods can have significant impact on performance due to
* stalling the event loop while spawned processes complete.
* @see [source](https://github.com/nodejs/node/blob/v18.0.0/lib/child_process.js)
*/
declare module 'child_process' {
import { ObjectEncodingOptions } from 'node:fs';
import { EventEmitter, Abortable } from 'node:events';
import * as net from 'node:net';
import { Writable, Readable, Stream, Pipe } from 'node:stream';
import { URL } from 'node:url';
type Serializable = string | object | number | boolean | bigint;
type SendHandle = net.Socket | net.Server;
/**
* Instances of the `ChildProcess` represent spawned child processes.
*
* Instances of `ChildProcess` are not intended to be created directly. Rather,
* use the {@link spawn}, {@link exec},{@link execFile}, or {@link fork} methods to create
* instances of `ChildProcess`.
* @since v2.2.0
*/
class ChildProcess extends EventEmitter {
/**
* A `Writable Stream` that represents the child process's `stdin`.
*
* If a child process waits to read all of its input, the child will not continue
* until this stream has been closed via `end()`.
*
* If the child was spawned with `stdio[0]` set to anything other than `'pipe'`,
* then this will be `null`.
*
* `subprocess.stdin` is an alias for `subprocess.stdio[0]`. Both properties will
* refer to the same value.
*
* The `subprocess.stdin` property can be `undefined` if the child process could
* not be successfully spawned.
* @since v0.1.90
*/
stdin: Writable | null;
/**
* A `Readable Stream` that represents the child process's `stdout`.
*
* If the child was spawned with `stdio[1]` set to anything other than `'pipe'`,
* then this will be `null`.
*
* `subprocess.stdout` is an alias for `subprocess.stdio[1]`. Both properties will
* refer to the same value.
*
* ```js
* const { spawn } = require('child_process');
*
* const subprocess = spawn('ls');
*
* subprocess.stdout.on('data', (data) => {
* console.log(`Received chunk ${data}`);
* });
* ```
*
* The `subprocess.stdout` property can be `null` if the child process could
* not be successfully spawned.
* @since v0.1.90
*/
stdout: Readable | null;
/**
* A `Readable Stream` that represents the child process's `stderr`.
*
* If the child was spawned with `stdio[2]` set to anything other than `'pipe'`,
* then this will be `null`.
*
* `subprocess.stderr` is an alias for `subprocess.stdio[2]`. Both properties will
* refer to the same value.
*
* The `subprocess.stderr` property can be `null` if the child process could
* not be successfully spawned.
* @since v0.1.90
*/
stderr: Readable | null;
/**
* The `subprocess.channel` property is a reference to the child's IPC channel. If
* no IPC channel currently exists, this property is `undefined`.
* @since v7.1.0
*/
readonly channel?: Pipe | null | undefined;
/**
* A sparse array of pipes to the child process, corresponding with positions in
* the `stdio` option passed to {@link spawn} that have been set
* to the value `'pipe'`. `subprocess.stdio[0]`, `subprocess.stdio[1]`, and`subprocess.stdio[2]` are also available as `subprocess.stdin`,`subprocess.stdout`, and `subprocess.stderr`,
* respectively.
*
* In the following example, only the child's fd `1` (stdout) is configured as a
* pipe, so only the parent's `subprocess.stdio[1]` is a stream, all other values
* in the array are `null`.
*
* ```js
* const assert = require('assert');
* const fs = require('fs');
* const child_process = require('child_process');
*
* const subprocess = child_process.spawn('ls', {
* stdio: [
* 0, // Use parent's stdin for child.
* 'pipe', // Pipe child's stdout to parent.
* fs.openSync('err.out', 'w'), // Direct child's stderr to a file.
* ]
* });
*
* assert.strictEqual(subprocess.stdio[0], null);
* assert.strictEqual(subprocess.stdio[0], subprocess.stdin);
*
* assert(subprocess.stdout);
* assert.strictEqual(subprocess.stdio[1], subprocess.stdout);
*
* assert.strictEqual(subprocess.stdio[2], null);
* assert.strictEqual(subprocess.stdio[2], subprocess.stderr);
* ```
*
* The `subprocess.stdio` property can be `undefined` if the child process could
* not be successfully spawned.
* @since v0.7.10
*/
readonly stdio: [
Writable | null,
// stdin
Readable | null,
// stdout
Readable | null,
// stderr
Readable | Writable | null | undefined,
// extra
Readable | Writable | null | undefined // extra
];
/**
* The `subprocess.killed` property indicates whether the child process
* successfully received a signal from `subprocess.kill()`. The `killed` property
* does not indicate that the child process has been terminated.
* @since v0.5.10
*/
readonly killed: boolean;
/**
* Returns the process identifier (PID) of the child process. If the child process
* fails to spawn due to errors, then the value is `undefined` and `error` is
* emitted.
*
* ```js
* const { spawn } = require('child_process');
* const grep = spawn('grep', ['ssh']);
*
* console.log(`Spawned child pid: ${grep.pid}`);
* grep.stdin.end();
* ```
* @since v0.1.90
*/
readonly pid?: number | undefined;
/**
* The `subprocess.connected` property indicates whether it is still possible to
* send and receive messages from a child process. When `subprocess.connected` is`false`, it is no longer possible to send or receive messages.
* @since v0.7.2
*/
readonly connected: boolean;
/**
* The `subprocess.exitCode` property indicates the exit code of the child process.
* If the child process is still running, the field will be `null`.
*/
readonly exitCode: number | null;
/**
* The `subprocess.signalCode` property indicates the signal received by
* the child process if any, else `null`.
*/
readonly signalCode: NodeJS.Signals | null;
/**
* The `subprocess.spawnargs` property represents the full list of command-line
* arguments the child process was launched with.
*/
readonly spawnargs: string[];
/**
* The `subprocess.spawnfile` property indicates the executable file name of
* the child process that is launched.
*
* For {@link fork}, its value will be equal to `process.execPath`.
* For {@link spawn}, its value will be the name of
* the executable file.
* For {@link exec}, its value will be the name of the shell
* in which the child process is launched.
*/
readonly spawnfile: string;
/**
* The `subprocess.kill()` method sends a signal to the child process. If no
* argument is given, the process will be sent the `'SIGTERM'` signal. See [`signal(7)`](http://man7.org/linux/man-pages/man7/signal.7.html) for a list of available signals. This function
* returns `true` if [`kill(2)`](http://man7.org/linux/man-pages/man2/kill.2.html) succeeds, and `false` otherwise.
*
* ```js
* const { spawn } = require('child_process');
* const grep = spawn('grep', ['ssh']);
*
* grep.on('close', (code, signal) => {
* console.log(
* `child process terminated due to receipt of signal ${signal}`);
* });
*
* // Send SIGHUP to process.
* grep.kill('SIGHUP');
* ```
*
* The `ChildProcess` object may emit an `'error'` event if the signal
* cannot be delivered. Sending a signal to a child process that has already exited
* is not an error but may have unforeseen consequences. Specifically, if the
* process identifier (PID) has been reassigned to another process, the signal will
* be delivered to that process instead which can have unexpected results.
*
* While the function is called `kill`, the signal delivered to the child process
* may not actually terminate the process.
*
* See [`kill(2)`](http://man7.org/linux/man-pages/man2/kill.2.html) for reference.
*
* On Windows, where POSIX signals do not exist, the `signal` argument will be
* ignored, and the process will be killed forcefully and abruptly (similar to`'SIGKILL'`).
* See `Signal Events` for more details.
*
* On Linux, child processes of child processes will not be terminated
* when attempting to kill their parent. This is likely to happen when running a
* new process in a shell or with the use of the `shell` option of `ChildProcess`:
*
* ```js
* 'use strict';
* const { spawn } = require('child_process');
*
* const subprocess = spawn(
* 'sh',
* [
* '-c',
* `node -e "setInterval(() => {
* console.log(process.pid, 'is alive')
* }, 500);"`,
* ], {
* stdio: ['inherit', 'inherit', 'inherit']
* }
* );
*
* setTimeout(() => {
* subprocess.kill(); // Does not terminate the Node.js process in the shell.
* }, 2000);
* ```
* @since v0.1.90
*/
kill(signal?: NodeJS.Signals | number): boolean;
/**
* When an IPC channel has been established between the parent and child (
* i.e. when using {@link fork}), the `subprocess.send()` method can
* be used to send messages to the child process. When the child process is a
* Node.js instance, these messages can be received via the `'message'` event.
*
* The message goes through serialization and parsing. The resulting
* message might not be the same as what is originally sent.
*
* For example, in the parent script:
*
* ```js
* const cp = require('child_process');
* const n = cp.fork(`${__dirname}/sub.js`);
*
* n.on('message', (m) => {
* console.log('PARENT got message:', m);
* });
*
* // Causes the child to print: CHILD got message: { hello: 'world' }
* n.send({ hello: 'world' });
* ```
*
* And then the child script, `'sub.js'` might look like this:
*
* ```js
* process.on('message', (m) => {
* console.log('CHILD got message:', m);
* });
*
* // Causes the parent to print: PARENT got message: { foo: 'bar', baz: null }
* process.send({ foo: 'bar', baz: NaN });
* ```
*
* Child Node.js processes will have a `process.send()` method of their own
* that allows the child to send messages back to the parent.
*
* There is a special case when sending a `{cmd: 'NODE_foo'}` message. Messages
* containing a `NODE_` prefix in the `cmd` property are reserved for use within
* Node.js core and will not be emitted in the child's `'message'` event. Rather, such messages are emitted using the`'internalMessage'` event and are consumed internally by Node.js.
* Applications should avoid using such messages or listening for`'internalMessage'` events as it is subject to change without notice.
*
* The optional `sendHandle` argument that may be passed to `subprocess.send()` is
* for passing a TCP server or socket object to the child process. The child will
* receive the object as the second argument passed to the callback function
* registered on the `'message'` event. Any data that is received
* and buffered in the socket will not be sent to the child.
*
* The optional `callback` is a function that is invoked after the message is
* sent but before the child may have received it. The function is called with a
* single argument: `null` on success, or an `Error` object on failure.
*
* If no `callback` function is provided and the message cannot be sent, an`'error'` event will be emitted by the `ChildProcess` object. This can
* happen, for instance, when the child process has already exited.
*
* `subprocess.send()` will return `false` if the channel has closed or when the
* backlog of unsent messages exceeds a threshold that makes it unwise to send
* more. Otherwise, the method returns `true`. The `callback` function can be
* used to implement flow control.
*
* #### Example: sending a server object
*
* The `sendHandle` argument can be used, for instance, to pass the handle of
* a TCP server object to the child process as illustrated in the example below:
*
* ```js
* const subprocess = require('child_process').fork('subprocess.js');
*
* // Open up the server object and send the handle.
* const server = require('net').createServer();
* server.on('connection', (socket) => {
* socket.end('handled by parent');
* });
* server.listen(1337, () => {
* subprocess.send('server', server);
* });
* ```
*
* The child would then receive the server object as:
*
* ```js
* process.on('message', (m, server) => {
* if (m === 'server') {
* server.on('connection', (socket) => {
* socket.end('handled by child');
* });
* }
* });
* ```
*
* Once the server is now shared between the parent and child, some connections
* can be handled by the parent and some by the child.
*
* While the example above uses a server created using the `net` module, `dgram`module servers use exactly the same workflow with the exceptions of listening on
* a `'message'` event instead of `'connection'` and using `server.bind()` instead
* of `server.listen()`. This is, however, currently only supported on Unix
* platforms.
*
* #### Example: sending a socket object
*
* Similarly, the `sendHandler` argument can be used to pass the handle of a
* socket to the child process. The example below spawns two children that each
* handle connections with "normal" or "special" priority:
*
* ```js
* const { fork } = require('child_process');
* const normal = fork('subprocess.js', ['normal']);
* const special = fork('subprocess.js', ['special']);
*
* // Open up the server and send sockets to child. Use pauseOnConnect to prevent
* // the sockets from being read before they are sent to the child process.
* const server = require('net').createServer({ pauseOnConnect: true });
* server.on('connection', (socket) => {
*
* // If this is special priority...
* if (socket.remoteAddress === '74.125.127.100') {
* special.send('socket', socket);
* return;
* }
* // This is normal priority.
* normal.send('socket', socket);
* });
* server.listen(1337);
* ```
*
* The `subprocess.js` would receive the socket handle as the second argument
* passed to the event callback function:
*
* ```js
* process.on('message', (m, socket) => {
* if (m === 'socket') {
* if (socket) {
* // Check that the client socket exists.
* // It is possible for the socket to be closed between the time it is
* // sent and the time it is received in the child process.
* socket.end(`Request handled with ${process.argv[2]} priority`);
* }
* }
* });
* ```
*
* Do not use `.maxConnections` on a socket that has been passed to a subprocess.
* The parent cannot track when the socket is destroyed.
*
* Any `'message'` handlers in the subprocess should verify that `socket` exists,
* as the connection may have been closed during the time it takes to send the
* connection to the child.
* @since v0.5.9
* @param options The `options` argument, if present, is an object used to parameterize the sending of certain types of handles. `options` supports the following properties:
*/
send(message: Serializable, callback?: (error: Error | null) => void): boolean;
send(message: Serializable, sendHandle?: SendHandle, callback?: (error: Error | null) => void): boolean;
send(message: Serializable, sendHandle?: SendHandle, options?: MessageOptions, callback?: (error: Error | null) => void): boolean;
/**
* Closes the IPC channel between parent and child, allowing the child to exit
* gracefully once there are no other connections keeping it alive. After calling
* this method the `subprocess.connected` and `process.connected` properties in
* both the parent and child (respectively) will be set to `false`, and it will be
* no longer possible to pass messages between the processes.
*
* The `'disconnect'` event will be emitted when there are no messages in the
* process of being received. This will most often be triggered immediately after
* calling `subprocess.disconnect()`.
*
* When the child process is a Node.js instance (e.g. spawned using {@link fork}), the `process.disconnect()` method can be invoked
* within the child process to close the IPC channel as well.
* @since v0.7.2
*/
disconnect(): void;
/**
* By default, the parent will wait for the detached child to exit. To prevent the
* parent from waiting for a given `subprocess` to exit, use the`subprocess.unref()` method. Doing so will cause the parent's event loop to not
* include the child in its reference count, allowing the parent to exit
* independently of the child, unless there is an established IPC channel between
* the child and the parent.
*
* ```js
* const { spawn } = require('child_process');
*
* const subprocess = spawn(process.argv[0], ['child_program.js'], {
* detached: true,
* stdio: 'ignore'
* });
*
* subprocess.unref();
* ```
* @since v0.7.10
*/
unref(): void;
/**
* Calling `subprocess.ref()` after making a call to `subprocess.unref()` will
* restore the removed reference count for the child process, forcing the parent
* to wait for the child to exit before exiting itself.
*
* ```js
* const { spawn } = require('child_process');
*
* const subprocess = spawn(process.argv[0], ['child_program.js'], {
* detached: true,
* stdio: 'ignore'
* });
*
* subprocess.unref();
* subprocess.ref();
* ```
* @since v0.7.10
*/
ref(): void;
/**
* events.EventEmitter
* 1. close
* 2. disconnect
* 3. error
* 4. exit
* 5. message
* 6. spawn
*/
addListener(event: string, listener: (...args: any[]) => void): this;
addListener(event: 'close', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
addListener(event: 'disconnect', listener: () => void): this;
addListener(event: 'error', listener: (err: Error) => void): this;
addListener(event: 'exit', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
addListener(event: 'message', listener: (message: Serializable, sendHandle: SendHandle) => void): this;
addListener(event: 'spawn', listener: () => void): this;
emit(event: string | symbol, ...args: any[]): boolean;
emit(event: 'close', code: number | null, signal: NodeJS.Signals | null): boolean;
emit(event: 'disconnect'): boolean;
emit(event: 'error', err: Error): boolean;
emit(event: 'exit', code: number | null, signal: NodeJS.Signals | null): boolean;
emit(event: 'message', message: Serializable, sendHandle: SendHandle): boolean;
emit(event: 'spawn', listener: () => void): boolean;
on(event: string, listener: (...args: any[]) => void): this;
on(event: 'close', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
on(event: 'disconnect', listener: () => void): this;
on(event: 'error', listener: (err: Error) => void): this;
on(event: 'exit', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
on(event: 'message', listener: (message: Serializable, sendHandle: SendHandle) => void): this;
on(event: 'spawn', listener: () => void): this;
once(event: string, listener: (...args: any[]) => void): this;
once(event: 'close', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
once(event: 'disconnect', listener: () => void): this;
once(event: 'error', listener: (err: Error) => void): this;
once(event: 'exit', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
once(event: 'message', listener: (message: Serializable, sendHandle: SendHandle) => void): this;
once(event: 'spawn', listener: () => void): this;
prependListener(event: string, listener: (...args: any[]) => void): this;
prependListener(event: 'close', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
prependListener(event: 'disconnect', listener: () => void): this;
prependListener(event: 'error', listener: (err: Error) => void): this;
prependListener(event: 'exit', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
prependListener(event: 'message', listener: (message: Serializable, sendHandle: SendHandle) => void): this;
prependListener(event: 'spawn', listener: () => void): this;
prependOnceListener(event: string, listener: (...args: any[]) => void): this;
prependOnceListener(event: 'close', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
prependOnceListener(event: 'disconnect', listener: () => void): this;
prependOnceListener(event: 'error', listener: (err: Error) => void): this;
prependOnceListener(event: 'exit', listener: (code: number | null, signal: NodeJS.Signals | null) => void): this;
prependOnceListener(event: 'message', listener: (message: Serializable, sendHandle: SendHandle) => void): this;
prependOnceListener(event: 'spawn', listener: () => void): this;
}
// return this object when stdio option is undefined or not specified
interface ChildProcessWithoutNullStreams extends ChildProcess {
stdin: Writable;
stdout: Readable;
stderr: Readable;
readonly stdio: [
Writable,
Readable,
Readable,
// stderr
Readable | Writable | null | undefined,
// extra, no modification
Readable | Writable | null | undefined // extra, no modification
];
}
// return this object when stdio option is a tuple of 3
interface ChildProcessByStdio<I extends null | Writable, O extends null | Readable, E extends null | Readable> extends ChildProcess {
stdin: I;
stdout: O;
stderr: E;
readonly stdio: [
I,
O,
E,
Readable | Writable | null | undefined,
// extra, no modification
Readable | Writable | null | undefined // extra, no modification
];
}
interface MessageOptions {
keepOpen?: boolean | undefined;
}
type IOType = 'overlapped' | 'pipe' | 'ignore' | 'inherit';
type StdioOptions = IOType | Array<IOType | 'ipc' | Stream | number | null | undefined>;
type SerializationType = 'json' | 'advanced';
interface MessagingOptions extends Abortable {
/**
* Specify the kind of serialization used for sending messages between processes.
* @default 'json'
*/
serialization?: SerializationType | undefined;
/**
* The signal value to be used when the spawned process will be killed by the abort signal.
* @default 'SIGTERM'
*/
killSignal?: NodeJS.Signals | number | undefined;
/**
* In milliseconds the maximum amount of time the process is allowed to run.
*/
timeout?: number | undefined;
}
interface ProcessEnvOptions {
uid?: number | undefined;
gid?: number | undefined;
cwd?: string | URL | undefined;
env?: NodeJS.ProcessEnv | undefined;
}
interface CommonOptions extends ProcessEnvOptions {
/**
* @default true
*/
windowsHide?: boolean | undefined;
/**
* @default 0
*/
timeout?: number | undefined;
}
interface CommonSpawnOptions extends CommonOptions, MessagingOptions, Abortable {
argv0?: string | undefined;
stdio?: StdioOptions | undefined;
shell?: boolean | string | undefined;
windowsVerbatimArguments?: boolean | undefined;
}
interface SpawnOptions extends CommonSpawnOptions {
detached?: boolean | undefined;
}
interface SpawnOptionsWithoutStdio extends SpawnOptions {
stdio?: StdioPipeNamed | StdioPipe[] | undefined;
}
type StdioNull = 'inherit' | 'ignore' | Stream;
type StdioPipeNamed = 'pipe' | 'overlapped';
type StdioPipe = undefined | null | StdioPipeNamed;
interface SpawnOptionsWithStdioTuple<Stdin extends StdioNull | StdioPipe, Stdout extends StdioNull | StdioPipe, Stderr extends StdioNull | StdioPipe> extends SpawnOptions {
stdio: [Stdin, Stdout, Stderr];
}
/**
* The `child_process.spawn()` method spawns a new process using the given`command`, with command-line arguments in `args`. If omitted, `args` defaults
* to an empty array.
*
* **If the `shell` option is enabled, do not pass unsanitized user input to this**
* **function. Any input containing shell metacharacters may be used to trigger**
* **arbitrary command execution.**
*
* A third argument may be used to specify additional options, with these defaults:
*
* ```js
* const defaults = {
* cwd: undefined,
* env: process.env
* };
* ```
*
* Use `cwd` to specify the working directory from which the process is spawned.
* If not given, the default is to inherit the current working directory. If given,
* but the path does not exist, the child process emits an `ENOENT` error
* and exits immediately. `ENOENT` is also emitted when the command
* does not exist.
*
* Use `env` to specify environment variables that will be visible to the new
* process, the default is `process.env`.
*
* `undefined` values in `env` will be ignored.
*
* Example of running `ls -lh /usr`, capturing `stdout`, `stderr`, and the
* exit code:
*
* ```js
* const { spawn } = require('child_process');
* const ls = spawn('ls', ['-lh', '/usr']);
*
* ls.stdout.on('data', (data) => {
* console.log(`stdout: ${data}`);
* });
*
* ls.stderr.on('data', (data) => {
* console.error(`stderr: ${data}`);
* });
*
* ls.on('close', (code) => {
* console.log(`child process exited with code ${code}`);
* });
* ```
*
* Example: A very elaborate way to run `ps ax | grep ssh`
*
* ```js
* const { spawn } = require('child_process');
* const ps = spawn('ps', ['ax']);
* const grep = spawn('grep', ['ssh']);
*
* ps.stdout.on('data', (data) => {
* grep.stdin.write(data);
* });
*
* ps.stderr.on('data', (data) => {
* console.error(`ps stderr: ${data}`);
* });
*
* ps.on('close', (code) => {
* if (code !== 0) {
* console.log(`ps process exited with code ${code}`);
* }
* grep.stdin.end();
* });
*
* grep.stdout.on('data', (data) => {
* console.log(data.toString());
* });
*
* grep.stderr.on('data', (data) => {
* console.error(`grep stderr: ${data}`);
* });
*
* grep.on('close', (code) => {
* if (code !== 0) {
* console.log(`grep process exited with code ${code}`);
* }
* });
* ```
*
* Example of checking for failed `spawn`:
*
* ```js
* const { spawn } = require('child_process');
* const subprocess = spawn('bad_command');
*
* subprocess.on('error', (err) => {
* console.error('Failed to start subprocess.');
* });
* ```
*
* Certain platforms (macOS, Linux) will use the value of `argv[0]` for the process
* title while others (Windows, SunOS) will use `command`.
*
* Node.js currently overwrites `argv[0]` with `process.execPath` on startup, so`process.argv[0]` in a Node.js child process will not match the `argv0`parameter passed to `spawn` from the parent,
* retrieve it with the`process.argv0` property instead.
*
* If the `signal` option is enabled, calling `.abort()` on the corresponding`AbortController` is similar to calling `.kill()` on the child process except
* the error passed to the callback will be an `AbortError`:
*
* ```js
* const { spawn } = require('child_process');
* const controller = new AbortController();
* const { signal } = controller;
* const grep = spawn('grep', ['ssh'], { signal });
* grep.on('error', (err) => {
* // This will be called with err being an AbortError if the controller aborts
* });
* controller.abort(); // Stops the child process
* ```
* @since v0.1.90
* @param command The command to run.
* @param args List of string arguments.
*/
function spawn(command: string, options?: SpawnOptionsWithoutStdio): ChildProcessWithoutNullStreams;
function spawn(command: string, options: SpawnOptionsWithStdioTuple<StdioPipe, StdioPipe, StdioPipe>): ChildProcessByStdio<Writable, Readable, Readable>;
function spawn(command: string, options: SpawnOptionsWithStdioTuple<StdioPipe, StdioPipe, StdioNull>): ChildProcessByStdio<Writable, Readable, null>;
function spawn(command: string, options: SpawnOptionsWithStdioTuple<StdioPipe, StdioNull, StdioPipe>): ChildProcessByStdio<Writable, null, Readable>;
function spawn(command: string, options: SpawnOptionsWithStdioTuple<StdioNull, StdioPipe, StdioPipe>): ChildProcessByStdio<null, Readable, Readable>;
function spawn(command: string, options: SpawnOptionsWithStdioTuple<StdioPipe, StdioNull, StdioNull>): ChildProcessByStdio<Writable, null, null>;
function spawn(command: string, options: SpawnOptionsWithStdioTuple<StdioNull, StdioPipe, StdioNull>): ChildProcessByStdio<null, Readable, null>;
function spawn(command: string, options: SpawnOptionsWithStdioTuple<StdioNull, StdioNull, StdioPipe>): ChildProcessByStdio<null, null, Readable>;
function spawn(command: string, options: SpawnOptionsWithStdioTuple<StdioNull, StdioNull, StdioNull>): ChildProcessByStdio<null, null, null>;
function spawn(command: string, options: SpawnOptions): ChildProcess;
// overloads of spawn with 'args'
function spawn(command: string, args?: ReadonlyArray<string>, options?: SpawnOptionsWithoutStdio): ChildProcessWithoutNullStreams;
function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptionsWithStdioTuple<StdioPipe, StdioPipe, StdioPipe>): ChildProcessByStdio<Writable, Readable, Readable>;
function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptionsWithStdioTuple<StdioPipe, StdioPipe, StdioNull>): ChildProcessByStdio<Writable, Readable, null>;
function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptionsWithStdioTuple<StdioPipe, StdioNull, StdioPipe>): ChildProcessByStdio<Writable, null, Readable>;
function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptionsWithStdioTuple<StdioNull, StdioPipe, StdioPipe>): ChildProcessByStdio<null, Readable, Readable>;
function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptionsWithStdioTuple<StdioPipe, StdioNull, StdioNull>): ChildProcessByStdio<Writable, null, null>;
function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptionsWithStdioTuple<StdioNull, StdioPipe, StdioNull>): ChildProcessByStdio<null, Readable, null>;
function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptionsWithStdioTuple<StdioNull, StdioNull, StdioPipe>): ChildProcessByStdio<null, null, Readable>;
function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptionsWithStdioTuple<StdioNull, StdioNull, StdioNull>): ChildProcessByStdio<null, null, null>;
function spawn(command: string, args: ReadonlyArray<string>, options: SpawnOptions): ChildProcess;
interface ExecOptions extends CommonOptions {
shell?: string | undefined;
signal?: AbortSignal | undefined;
maxBuffer?: number | undefined;
killSignal?: NodeJS.Signals | number | undefined;
}
interface ExecOptionsWithStringEncoding extends ExecOptions {
encoding: BufferEncoding;
}
interface ExecOptionsWithBufferEncoding extends ExecOptions {
encoding: BufferEncoding | null; // specify `null`.
}
interface ExecException extends Error {
cmd?: string | undefined;
killed?: boolean | undefined;
code?: number | undefined;
signal?: NodeJS.Signals | undefined;
}
/**
* Spawns a shell then executes the `command` within that shell, buffering any
* generated output. The `command` string passed to the exec function is processed
* directly by the shell and special characters (vary based on [shell](https://en.wikipedia.org/wiki/List_of_command-line_interpreters))
* need to be dealt with accordingly:
*
* ```js
* const { exec } = require('child_process');
*
* exec('"/path/to/test file/test.sh" arg1 arg2');
* // Double quotes are used so that the space in the path is not interpreted as
* // a delimiter of multiple arguments.
*
* exec('echo "The \\$HOME variable is $HOME"');
* // The $HOME variable is escaped in the first instance, but not in the second.
* ```
*
* **Never pass unsanitized user input to this function. Any input containing shell**
* **metacharacters may be used to trigger arbitrary command execution.**
*
* If a `callback` function is provided, it is called with the arguments`(error, stdout, stderr)`. On success, `error` will be `null`. On error,`error` will be an instance of `Error`. The
* `error.code` property will be
* the exit code of the process. By convention, any exit code other than `0`indicates an error. `error.signal` will be the signal that terminated the
* process.
*
* The `stdout` and `stderr` arguments passed to the callback will contain the
* stdout and stderr output of the child process. By default, Node.js will decode
* the output as UTF-8 and pass strings to the callback. The `encoding` option
* can be used to specify the character encoding used to decode the stdout and
* stderr output. If `encoding` is `'buffer'`, or an unrecognized character
* encoding, `Buffer` objects will be passed to the callback instead.
*
* ```js
* const { exec } = require('child_process');
* exec('cat *.js missing_file | wc -l', (error, stdout, stderr) => {
* if (error) {
* console.error(`exec error: ${error}`);
* return;
* }
* console.log(`stdout: ${stdout}`);
* console.error(`stderr: ${stderr}`);
* });
* ```
*
* If `timeout` is greater than `0`, the parent will send the signal
* identified by the `killSignal` property (the default is `'SIGTERM'`) if the
* child runs longer than `timeout` milliseconds.
*
* Unlike the [`exec(3)`](http://man7.org/linux/man-pages/man3/exec.3.html) POSIX system call, `child_process.exec()` does not replace
* the existing process and uses a shell to execute the command.
*
* If this method is invoked as its `util.promisify()` ed version, it returns
* a `Promise` for an `Object` with `stdout` and `stderr` properties. The returned`ChildProcess` instance is attached to the `Promise` as a `child` property. In
* case of an error (including any error resulting in an exit code other than 0), a
* rejected promise is returned, with the same `error` object given in the
* callback, but with two additional properties `stdout` and `stderr`.
*
* ```js
* const util = require('util');
* const exec = util.promisify(require('child_process').exec);
*
* async function lsExample() {
* const { stdout, stderr } = await exec('ls');
* console.log('stdout:', stdout);
* console.error('stderr:', stderr);
* }
* lsExample();
* ```
*
* If the `signal` option is enabled, calling `.abort()` on the corresponding`AbortController` is similar to calling `.kill()` on the child process except
* the error passed to the callback will be an `AbortError`:
*
* ```js
* const { exec } = require('child_process');
* const controller = new AbortController();
* const { signal } = controller;
* const child = exec('grep ssh', { signal }, (error) => {
* console.log(error); // an AbortError
* });
* controller.abort();
* ```
* @since v0.1.90
* @param command The command to run, with space-separated arguments.
* @param callback called with the output when process terminates.
*/
function exec(command: string, callback?: (error: ExecException | null, stdout: string, stderr: string) => void): ChildProcess;
// `options` with `"buffer"` or `null` for `encoding` means stdout/stderr are definitely `Buffer`.
function exec(
command: string,
options: {
encoding: 'buffer' | null;
} & ExecOptions,
callback?: (error: ExecException | null, stdout: Buffer, stderr: Buffer) => void
): ChildProcess;
// `options` with well known `encoding` means stdout/stderr are definitely `string`.
function exec(
command: string,
options: {
encoding: BufferEncoding;
} & ExecOptions,
callback?: (error: ExecException | null, stdout: string, stderr: string) => void
): ChildProcess;
// `options` with an `encoding` whose type is `string` means stdout/stderr could either be `Buffer` or `string`.
// There is no guarantee the `encoding` is unknown as `string` is a superset of `BufferEncoding`.
function exec(
command: string,
options: {
encoding: BufferEncoding;
} & ExecOptions,
callback?: (error: ExecException | null, stdout: string | Buffer, stderr: string | Buffer) => void
): ChildProcess;
// `options` without an `encoding` means stdout/stderr are definitely `string`.
function exec(command: string, options: ExecOptions, callback?: (error: ExecException | null, stdout: string, stderr: string) => void): ChildProcess;
// fallback if nothing else matches. Worst case is always `string | Buffer`.
function exec(
command: string,
options: (ObjectEncodingOptions & ExecOptions) | undefined | null,
callback?: (error: ExecException | null, stdout: string | Buffer, stderr: string | Buffer) => void
): ChildProcess;
interface PromiseWithChild<T> extends Promise<T> {
child: ChildProcess;
}
namespace exec {
function __promisify__(command: string): PromiseWithChild<{
stdout: string;
stderr: string;
}>;
function __promisify__(
command: string,
options: {
encoding: 'buffer' | null;
} & ExecOptions
): PromiseWithChild<{
stdout: Buffer;
stderr: Buffer;
}>;
function __promisify__(
command: string,
options: {
encoding: BufferEncoding;
} & ExecOptions
): PromiseWithChild<{
stdout: string;
stderr: string;
}>;
function __promisify__(
command: string,
options: ExecOptions
): PromiseWithChild<{
stdout: string;
stderr: string;
}>;
function __promisify__(
command: string,
options?: (ObjectEncodingOptions & ExecOptions) | null
): PromiseWithChild<{
stdout: string | Buffer;
stderr: string | Buffer;
}>;
}
interface ExecFileOptions extends CommonOptions, Abortable {
maxBuffer?: number | undefined;
killSignal?: NodeJS.Signals | number | undefined;
windowsVerbatimArguments?: boolean | undefined;
shell?: boolean | string | undefined;
signal?: AbortSignal | undefined;
}
interface ExecFileOptionsWithStringEncoding extends ExecFileOptions {
encoding: BufferEncoding;
}
interface ExecFileOptionsWithBufferEncoding extends ExecFileOptions {
encoding: 'buffer' | null;
}
interface ExecFileOptionsWithOtherEncoding extends ExecFileOptions {
encoding: BufferEncoding;
}
type ExecFileException = ExecException & NodeJS.ErrnoException;
/**
* The `child_process.execFile()` function is similar to {@link exec} except that it does not spawn a shell by default. Rather, the specified
* executable `file` is spawned directly as a new process making it slightly more
* efficient than {@link exec}.
*
* The same options as {@link exec} are supported. Since a shell is
* not spawned, behaviors such as I/O redirection and file globbing are not
* supported.
*
* ```js
* const { execFile } = require('child_process');
* const child = execFile('node', ['--version'], (error, stdout, stderr) => {
* if (error) {
* throw error;
* }
* console.log(stdout);
* });
* ```
*
* The `stdout` and `stderr` arguments passed to the callback will contain the
* stdout and stderr output of the child process. By default, Node.js will decode
* the output as UTF-8 and pass strings to the callback. The `encoding` option
* can be used to specify the character encoding used to decode the stdout and
* stderr output. If `encoding` is `'buffer'`, or an unrecognized character
* encoding, `Buffer` objects will be passed to the callback instead.
*
* If this method is invoked as its `util.promisify()` ed version, it returns
* a `Promise` for an `Object` with `stdout` and `stderr` properties. The returned`ChildProcess` instance is attached to the `Promise` as a `child` property. In
* case of an error (including any error resulting in an exit code other than 0), a
* rejected promise is returned, with the same `error` object given in the
* callback, but with two additional properties `stdout` and `stderr`.
*
* ```js
* const util = require('util');
* const execFile = util.promisify(require('child_process').execFile);
* async function getVersion() {
* const { stdout } = await execFile('node', ['--version']);
* console.log(stdout);
* }
* getVersion();
* ```
*
* **If the `shell` option is enabled, do not pass unsanitized user input to this**
* **function. Any input containing shell metacharacters may be used to trigger**
* **arbitrary command execution.**
*
* If the `signal` option is enabled, calling `.abort()` on the corresponding`AbortController` is similar to calling `.kill()` on the child process except
* the error passed to the callback will be an `AbortError`:
*
* ```js
* const { execFile } = require('child_process');
* const controller = new AbortController();
* const { signal } = controller;
* const child = execFile('node', ['--version'], { signal }, (error) => {
* console.log(error); // an AbortError
* });
* controller.abort();
* ```
* @since v0.1.91
* @param file The name or path of the executable file to run.
* @param args List of string arguments.
* @param callback Called with the output when process terminates.
*/
function execFile(file: string): ChildProcess;
function execFile(file: string, options: (ObjectEncodingOptions & ExecFileOptions) | undefined | null): ChildProcess;
function execFile(file: string, args?: ReadonlyArray<string> | null): ChildProcess;
function execFile(file: string, args: ReadonlyArray<string> | undefined | null, options: (ObjectEncodingOptions & ExecFileOptions) | undefined | null): ChildProcess;
// no `options` definitely means stdout/stderr are `string`.
function execFile(file: string, callback: (error: ExecFileException | null, stdout: string, stderr: string) => void): ChildProcess;
function execFile(file: string, args: ReadonlyArray<string> | undefined | null, callback: (error: ExecFileException | null, stdout: string, stderr: string) => void): ChildProcess;
// `options` with `"buffer"` or `null` for `encoding` means stdout/stderr are definitely `Buffer`.
function execFile(file: string, options: ExecFileOptionsWithBufferEncoding, callback: (error: ExecFileException | null, stdout: Buffer, stderr: Buffer) => void): ChildProcess;
function execFile(
file: string,
args: ReadonlyArray<string> | undefined | null,
options: ExecFileOptionsWithBufferEncoding,
callback: (error: ExecFileException | null, stdout: Buffer, stderr: Buffer) => void
): ChildProcess;
// `options` with well known `encoding` means stdout/stderr are definitely `string`.
function execFile(file: string, options: ExecFileOptionsWithStringEncoding, callback: (error: ExecFileException | null, stdout: string, stderr: string) => void): ChildProcess;
function execFile(
file: string,
args: ReadonlyArray<string> | undefined | null,
options: ExecFileOptionsWithStringEncoding,
callback: (error: ExecFileException | null, stdout: string, stderr: string) => void
): ChildProcess;
// `options` with an `encoding` whose type is `string` means stdout/stderr could either be `Buffer` or `string`.
// There is no guarantee the `encoding` is unknown as `string` is a superset of `BufferEncoding`.
function execFile(file: string, options: ExecFileOptionsWithOtherEncoding, callback: (error: ExecFileException | null, stdout: string | Buffer, stderr: string | Buffer) => void): ChildProcess;
function execFile(
file: string,
args: ReadonlyArray<string> | undefined | null,
options: ExecFileOptionsWithOtherEncoding,
callback: (error: ExecFileException | null, stdout: string | Buffer, stderr: string | Buffer) => void
): ChildProcess;
// `options` without an `encoding` means stdout/stderr are definitely `string`.
function execFile(file: string, options: ExecFileOptions, callback: (error: ExecFileException | null, stdout: string, stderr: string) => void): ChildProcess;
function execFile(
file: string,
args: ReadonlyArray<string> | undefined | null,
options: ExecFileOptions,
callback: (error: ExecFileException | null, stdout: string, stderr: string) => void
): ChildProcess;
// fallback if nothing else matches. Worst case is always `string | Buffer`.
function execFile(
file: string,
options: (ObjectEncodingOptions & ExecFileOptions) | undefined | null,
callback: ((error: ExecFileException | null, stdout: string | Buffer, stderr: string | Buffer) => void) | undefined | null
): ChildProcess;
function execFile(
file: string,
args: ReadonlyArray<string> | undefined | null,
options: (ObjectEncodingOptions & ExecFileOptions) | undefined | null,
callback: ((error: ExecFileException | null, stdout: string | Buffer, stderr: string | Buffer) => void) | undefined | null
): ChildProcess;
namespace execFile {
function __promisify__(file: string): PromiseWithChild<{
stdout: string;
stderr: string;
}>;
function __promisify__(
file: string,
args: ReadonlyArray<string> | undefined | null
): PromiseWithChild<{
stdout: string;
stderr: string;
}>;
function __promisify__(
file: string,
options: ExecFileOptionsWithBufferEncoding
): PromiseWithChild<{
stdout: Buffer;
stderr: Buffer;
}>;
function __promisify__(
file: string,
args: ReadonlyArray<string> | undefined | null,
options: ExecFileOptionsWithBufferEncoding
): PromiseWithChild<{
stdout: Buffer;
stderr: Buffer;
}>;
function __promisify__(
file: string,
options: ExecFileOptionsWithStringEncoding
): PromiseWithChild<{
stdout: string;
stderr: string;
}>;
function __promisify__(
file: string,
args: ReadonlyArray<string> | undefined | null,
options: ExecFileOptionsWithStringEncoding
): PromiseWithChild<{
stdout: string;
stderr: string;
}>;
function __promisify__(
file: string,
options: ExecFileOptionsWithOtherEncoding
): PromiseWithChild<{
stdout: string | Buffer;
stderr: string | Buffer;
}>;
function __promisify__(
file: string,
args: ReadonlyArray<string> | undefined | null,
options: ExecFileOptionsWithOtherEncoding
): PromiseWithChild<{
stdout: string | Buffer;
stderr: string | Buffer;
}>;
function __promisify__(
file: string,
options: ExecFileOptions
): PromiseWithChild<{
stdout: string;
stderr: string;
}>;
function __promisify__(
file: string,
args: ReadonlyArray<string> | undefined | null,
options: ExecFileOptions
): PromiseWithChild<{
stdout: string;
stderr: string;
}>;
function __promisify__(
file: string,
options: (ObjectEncodingOptions & ExecFileOptions) | undefined | null
): PromiseWithChild<{
stdout: string | Buffer;
stderr: string | Buffer;
}>;
function __promisify__(
file: string,
args: ReadonlyArray<string> | undefined | null,
options: (ObjectEncodingOptions & ExecFileOptions) | undefined | null
): PromiseWithChild<{
stdout: string | Buffer;
stderr: string | Buffer;
}>;
}
interface ForkOptions extends ProcessEnvOptions, MessagingOptions, Abortable {
execPath?: string | undefined;
execArgv?: string[] | undefined;
silent?: boolean | undefined;
stdio?: StdioOptions | undefined;
detached?: boolean | undefined;
windowsVerbatimArguments?: boolean | undefined;
}
/**
* The `child_process.fork()` method is a special case of {@link spawn} used specifically to spawn new Node.js processes.
* Like {@link spawn}, a `ChildProcess` object is returned. The
* returned `ChildProcess` will have an additional communication channel
* built-in that allows messages to be passed back and forth between the parent and
* child. See `subprocess.send()` for details.
*
* Keep in mind that spawned Node.js child processes are
* independent of the parent with exception of the IPC communication channel
* that is established between the two. Each process has its own memory, with
* their own V8 instances. Because of the additional resource allocations
* required, spawning a large number of child Node.js processes is not
* recommended.
*
* By default, `child_process.fork()` will spawn new Node.js instances using the `process.execPath` of the parent process. The `execPath` property in the`options` object allows for an alternative
* execution path to be used.
*
* Node.js processes launched with a custom `execPath` will communicate with the
* parent process using the file descriptor (fd) identified using the
* environment variable `NODE_CHANNEL_FD` on the child process.
*
* Unlike the [`fork(2)`](http://man7.org/linux/man-pages/man2/fork.2.html) POSIX system call, `child_process.fork()` does not clone the
* current process.
*
* The `shell` option available in {@link spawn} is not supported by`child_process.fork()` and will be ignored if set.
*
* If the `signal` option is enabled, calling `.abort()` on the corresponding`AbortController` is similar to calling `.kill()` on the child process except
* the error passed to the callback will be an `AbortError`:
*
* ```js
* if (process.argv[2] === 'child') {
* setTimeout(() => {
* console.log(`Hello from ${process.argv[2]}!`);
* }, 1_000);
* } else {
* const { fork } = require('child_process');
* const controller = new AbortController();
* const { signal } = controller;
* const child = fork(__filename, ['child'], { signal });
* child.on('error', (err) => {
* // This will be called with err being an AbortError if the controller aborts
* });
* controller.abort(); // Stops the child process
* }
* ```
* @since v0.5.0
* @param modulePath The module to run in the child.
* @param args List of string arguments.
*/
function fork(modulePath: string, options?: ForkOptions): ChildProcess;
function fork(modulePath: string, args?: ReadonlyArray<string>, options?: ForkOptions): ChildProcess;
interface SpawnSyncOptions extends CommonSpawnOptions {
input?: string | NodeJS.ArrayBufferView | undefined;
maxBuffer?: number | undefined;
encoding?: BufferEncoding | 'buffer' | null | undefined;
}
interface SpawnSyncOptionsWithStringEncoding extends SpawnSyncOptions {
encoding: BufferEncoding;
}
interface SpawnSyncOptionsWithBufferEncoding extends SpawnSyncOptions {
encoding?: 'buffer' | null | undefined;
}
interface SpawnSyncReturns<T> {
pid: number;
output: Array<T | null>;
stdout: T;
stderr: T;
status: number | null;
signal: NodeJS.Signals | null;
error?: Error | undefined;
}
/**
* The `child_process.spawnSync()` method is generally identical to {@link spawn} with the exception that the function will not return
* until the child process has fully closed. When a timeout has been encountered
* and `killSignal` is sent, the method won't return until the process has
* completely exited. If the process intercepts and handles the `SIGTERM` signal
* and doesn't exit, the parent process will wait until the child process has
* exited.
*
* **If the `shell` option is enabled, do not pass unsanitized user input to this**
* **function. Any input containing shell metacharacters may be used to trigger**
* **arbitrary command execution.**
* @since v0.11.12
* @param command The command to run.
* @param args List of string arguments.
*/
function spawnSync(command: string): SpawnSyncReturns<Buffer>;
function spawnSync(command: string, options: SpawnSyncOptionsWithStringEncoding): SpawnSyncReturns<string>;
function spawnSync(command: string, options: SpawnSyncOptionsWithBufferEncoding): SpawnSyncReturns<Buffer>;
function spawnSync(command: string, options?: SpawnSyncOptions): SpawnSyncReturns<string | Buffer>;
function spawnSync(command: string, args: ReadonlyArray<string>): SpawnSyncReturns<Buffer>;
function spawnSync(command: string, args: ReadonlyArray<string>, options: SpawnSyncOptionsWithStringEncoding): SpawnSyncReturns<string>;
function spawnSync(command: string, args: ReadonlyArray<string>, options: SpawnSyncOptionsWithBufferEncoding): SpawnSyncReturns<Buffer>;
function spawnSync(command: string, args?: ReadonlyArray<string>, options?: SpawnSyncOptions): SpawnSyncReturns<string | Buffer>;
interface CommonExecOptions extends CommonOptions {
input?: string | NodeJS.ArrayBufferView | undefined;
stdio?: StdioOptions | undefined;
killSignal?: NodeJS.Signals | number | undefined;
maxBuffer?: number | undefined;
encoding?: BufferEncoding | 'buffer' | null | undefined;
}
interface ExecSyncOptions extends CommonExecOptions {
shell?: string | undefined;
}
interface ExecSyncOptionsWithStringEncoding extends ExecSyncOptions {
encoding: BufferEncoding;
}
interface ExecSyncOptionsWithBufferEncoding extends ExecSyncOptions {
encoding?: 'buffer' | null | undefined;
}
/**
* The `child_process.execSync()` method is generally identical to {@link exec} with the exception that the method will not return
* until the child process has fully closed. When a timeout has been encountered
* and `killSignal` is sent, the method won't return until the process has
* completely exited. If the child process intercepts and handles the `SIGTERM`signal and doesn't exit, the parent process will wait until the child process
* has exited.
*
* If the process times out or has a non-zero exit code, this method will throw.
* The `Error` object will contain the entire result from {@link spawnSync}.
*
* **Never pass unsanitized user input to this function. Any input containing shell**
* **metacharacters may be used to trigger arbitrary command execution.**
* @since v0.11.12
* @param command The command to run.
* @return The stdout from the command.
*/
function execSync(command: string): Buffer;
function execSync(command: string, options: ExecSyncOptionsWithStringEncoding): string;
function execSync(command: string, options: ExecSyncOptionsWithBufferEncoding): Buffer;
function execSync(command: string, options?: ExecSyncOptions): string | Buffer;
interface ExecFileSyncOptions extends CommonExecOptions {
shell?: boolean | string | undefined;
}
interface ExecFileSyncOptionsWithStringEncoding extends ExecFileSyncOptions {
encoding: BufferEncoding;
}
interface ExecFileSyncOptionsWithBufferEncoding extends ExecFileSyncOptions {
encoding?: 'buffer' | null; // specify `null`.
}
/**
* The `child_process.execFileSync()` method is generally identical to {@link execFile} with the exception that the method will not
* return until the child process has fully closed. When a timeout has been
* encountered and `killSignal` is sent, the method won't return until the process
* has completely exited.
*
* If the child process intercepts and handles the `SIGTERM` signal and
* does not exit, the parent process will still wait until the child process has
* exited.
*
* If the process times out or has a non-zero exit code, this method will throw an `Error` that will include the full result of the underlying {@link spawnSync}.
*
* **If the `shell` option is enabled, do not pass unsanitized user input to this**
* **function. Any input containing shell metacharacters may be used to trigger**
* **arbitrary command execution.**
* @since v0.11.12
* @param file The name or path of the executable file to run.
* @param args List of string arguments.
* @return The stdout from the command.
*/
function execFileSync(file: string): Buffer;
function execFileSync(file: string, options: ExecFileSyncOptionsWithStringEncoding): string;
function execFileSync(file: string, options: ExecFileSyncOptionsWithBufferEncoding): Buffer;
function execFileSync(file: string, options?: ExecFileSyncOptions): string | Buffer;
function execFileSync(file: string, args: ReadonlyArray<string>): Buffer;
function execFileSync(file: string, args: ReadonlyArray<string>, options: ExecFileSyncOptionsWithStringEncoding): string;
function execFileSync(file: string, args: ReadonlyArray<string>, options: ExecFileSyncOptionsWithBufferEncoding): Buffer;
function execFileSync(file: string, args?: ReadonlyArray<string>, options?: ExecFileSyncOptions): string | Buffer;
}
declare module 'node:child_process' {
export * from 'child_process';
}