You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
157 lines
4.6 KiB
157 lines
4.6 KiB
use rand::prelude::*;
|
|
use std::f64::{INFINITY, NEG_INFINITY};
|
|
|
|
use chess::{Board, BoardStatus, ChessMove, Color, MoveGen, Piece};
|
|
|
|
fn static_board_eval(
|
|
mov: ChessMove,
|
|
board: Board,
|
|
playing_as: Color,
|
|
move_history: Vec<(ChessMove, Board)>,
|
|
) -> f64 {
|
|
if move_history.len() > 6 {
|
|
if move_history[move_history.len() - 1].0 == mov
|
|
&& move_history[move_history.len() - 2].0 == mov
|
|
{
|
|
return -666.0;
|
|
}
|
|
}
|
|
|
|
let mut current_eval = 0.0;
|
|
|
|
// basic material counting
|
|
board.color_combined(playing_as).for_each(|square| {
|
|
match board.piece_on(square) {
|
|
Some(Piece::Pawn) => current_eval += 1.0,
|
|
Some(Piece::Knight) => current_eval += 3.0,
|
|
Some(Piece::Bishop) => current_eval += 5.0,
|
|
Some(Piece::Rook) => current_eval += 5.0,
|
|
Some(Piece::Queen) => current_eval += 8.0,
|
|
_ => { /* do nothing */ }
|
|
}
|
|
});
|
|
|
|
board.color_combined(!playing_as).for_each(|square| {
|
|
match board.piece_on(square) {
|
|
Some(Piece::Pawn) => current_eval -= 1.0,
|
|
Some(Piece::Knight) => current_eval -= 3.0,
|
|
Some(Piece::Bishop) => current_eval -= 5.0,
|
|
Some(Piece::Rook) => current_eval -= 5.0,
|
|
Some(Piece::Queen) => current_eval -= 8.0,
|
|
_ => { /* do nothing */ }
|
|
}
|
|
});
|
|
|
|
// checking heuristic
|
|
let mut are_we_in_check = false;
|
|
let mut is_opponent_in_check = false;
|
|
board
|
|
.checkers()
|
|
.filter(|sq| board.color_on(*sq).unwrap() == playing_as)
|
|
.for_each(|_| {
|
|
if !are_we_in_check {
|
|
current_eval -= 66.6;
|
|
are_we_in_check = true;
|
|
} else {
|
|
current_eval -= 12.5;
|
|
}
|
|
});
|
|
board
|
|
.checkers()
|
|
.filter(|sq| board.color_on(*sq).unwrap() == !playing_as)
|
|
.for_each(|_| {
|
|
if !is_opponent_in_check
|
|
&& move_history.len()
|
|
> *vec![10, 11, 12, 13, 14, 15]
|
|
.choose(&mut rand::thread_rng())
|
|
.unwrap() as usize
|
|
{
|
|
current_eval += 17.5;
|
|
is_opponent_in_check = true;
|
|
} else {
|
|
current_eval += 3.5;
|
|
}
|
|
});
|
|
|
|
// deprioritize king movement
|
|
if board.piece_on(mov.get_source()).unwrap_or(Piece::Pawn) == Piece::King && !are_we_in_check {
|
|
current_eval -= 12.5;
|
|
}
|
|
|
|
current_eval
|
|
}
|
|
|
|
pub fn eval_board(
|
|
board: Board,
|
|
is_maximizing_player: bool,
|
|
depth: u8,
|
|
move_history: Vec<(ChessMove, Board)>,
|
|
last_move: Option<ChessMove>,
|
|
original_playing_as: Color,
|
|
mut alpha: f64,
|
|
mut beta: f64,
|
|
) -> f64 {
|
|
let moves_iter = MoveGen::new_legal(&board).into_iter();
|
|
|
|
if depth == 0 || board.status() == BoardStatus::Checkmate {
|
|
return static_board_eval(
|
|
last_move.unwrap_or(move_history.last().unwrap().0),
|
|
board,
|
|
original_playing_as,
|
|
move_history,
|
|
);
|
|
} else {
|
|
if is_maximizing_player {
|
|
let mut max_eval = NEG_INFINITY;
|
|
for mov in moves_iter {
|
|
let mut new_move_history = move_history.clone();
|
|
|
|
let new_board = board.make_move_new(mov);
|
|
new_move_history.push((mov, new_board));
|
|
|
|
let eval = eval_board(
|
|
new_board,
|
|
false,
|
|
depth - 1,
|
|
new_move_history,
|
|
Some(mov),
|
|
original_playing_as,
|
|
alpha,
|
|
beta,
|
|
);
|
|
max_eval = max_eval.max(eval);
|
|
alpha = alpha.max(eval);
|
|
if beta <= alpha {
|
|
break;
|
|
}
|
|
}
|
|
return max_eval;
|
|
} else {
|
|
let mut min_eval = INFINITY;
|
|
for mov in moves_iter {
|
|
let mut new_move_history = move_history.clone();
|
|
|
|
let new_board = board.make_move_new(mov);
|
|
new_move_history.push((mov, new_board));
|
|
|
|
let eval = eval_board(
|
|
new_board,
|
|
true,
|
|
depth - 1,
|
|
new_move_history,
|
|
Some(mov),
|
|
original_playing_as,
|
|
alpha,
|
|
beta,
|
|
);
|
|
min_eval = min_eval.min(eval);
|
|
beta = beta.min(eval);
|
|
if beta <= alpha {
|
|
break;
|
|
}
|
|
}
|
|
return min_eval;
|
|
}
|
|
}
|
|
}
|