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99 lines
3.3 KiB
99 lines
3.3 KiB
use chess::{Board, BoardStatus, ChessMove, Color, MoveGen, Piece};
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pub fn eval_board(
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board: Board,
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playing_as: Color,
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curr_depth: u8,
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move_history: Vec<(ChessMove, Board)>,
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) -> i128 {
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let mut current_eval: i128 = 0;
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let moves_iter = MoveGen::new_legal(&board).into_iter();
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moves_iter.for_each(|mov| {
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let tmp_board = board.make_move_new(mov);
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// force it to not draw (and cockblock someone trying *to* draw)
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if move_history.len() > 6 {
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if move_history[move_history.len() - 2].0 == mov
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&& move_history[move_history.len() - 6].0 == mov
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{
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current_eval -= 6666666666666666666666666666;
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return;
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}
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}
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// basic material counting
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tmp_board.color_combined(playing_as).for_each(|square| {
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match tmp_board.piece_on(square) {
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Some(Piece::Pawn) => current_eval += 1,
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Some(Piece::Knight) => current_eval += 3,
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Some(Piece::Bishop) => current_eval += 5,
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Some(Piece::Rook) => current_eval += 5,
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Some(Piece::Queen) => current_eval += 8,
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_ => { /* do nothing */ }
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}
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});
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tmp_board.color_combined(!playing_as).for_each(|square| {
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match tmp_board.piece_on(square) {
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Some(Piece::Pawn) => current_eval -= 1,
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Some(Piece::Knight) => current_eval -= 3,
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Some(Piece::Bishop) => current_eval -= 5,
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Some(Piece::Rook) => current_eval -= 5,
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Some(Piece::Queen) => current_eval -= 8,
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_ => { /* do nothing */ }
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}
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});
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// checking heuristic
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let mut are_we_in_check = false;
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let mut is_opponent_in_check = false;
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tmp_board
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.checkers()
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.filter(|sq| tmp_board.color_on(*sq).unwrap() == playing_as)
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.for_each(|_| {
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if !are_we_in_check {
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current_eval -= 666;
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are_we_in_check = true;
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} else {
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current_eval -= 15;
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}
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});
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tmp_board
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.checkers()
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.filter(|sq| tmp_board.color_on(*sq).unwrap() == !playing_as)
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.for_each(|_| {
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if !is_opponent_in_check {
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current_eval += 15;
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is_opponent_in_check = true;
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} else {
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current_eval += 5;
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}
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});
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// die
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if tmp_board.status() == BoardStatus::Checkmate && tmp_board.side_to_move() == playing_as {
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current_eval -= 666_666;
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}
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// go for checkmate
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if tmp_board.status() == BoardStatus::Checkmate && tmp_board.side_to_move() == !playing_as {
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current_eval += 666_666;
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}
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// deprioritize king movement
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if board.piece_on(mov.get_source()).unwrap() == Piece::King && !are_we_in_check {
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current_eval -= 10;
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}
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if curr_depth != 0 {
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let mut new_move_history = move_history.clone();
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new_move_history.push((mov, tmp_board));
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current_eval += eval_board(tmp_board, playing_as, curr_depth - 1, new_move_history);
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}
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});
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return current_eval;
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}
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