prettierify

typescript
Drake 2 years ago
parent 55990778aa
commit d755b72ce7

@ -1,4 +1,5 @@
# Demoncord # Demoncord
[![Discord](https://img.shields.io/discord/928470798887452692?color=%23ab8eda&label=Discord&logo=Discord&logoColor=%23ffffff)](https://discord.gg/GQajVzaxvY) [![Discord](https://img.shields.io/discord/928470798887452692?color=%23ab8eda&label=Discord&logo=Discord&logoColor=%23ffffff)](https://discord.gg/GQajVzaxvY)
A discord client mod by satanists for satanists (if your definition of satanist is a member of the Hazbin Hotel fandom) A discord client mod by satanists for satanists (if your definition of satanist is a member of the Hazbin Hotel fandom)
@ -40,8 +41,7 @@ Because it's
- Will break at the slightest poke or prod (related to the first one) - Will break at the slightest poke or prod (related to the first one)
# Screenshots # Screenshots
![Image of the Demoncord plugins menu](screenshots/1.png)
<iframe src="https://discord.com/widget?id=928470798887452692&theme=dark" width="350" height="500" allowtransparency="true" frameborder="0" sandbox="allow-popups allow-popups-to-escape-sandbox allow-same-origin allow-scripts"></iframe> ![Image of the Demoncord plugins menu](screenshots/1.png)
<iframe src="https://discord.com/widget?id=928470798887452692&theme=dark" width="350" height="500" allowtransparency="true" frameborder="0" sandbox="allow-popups allow-popups-to-escape-sandbox allow-same-origin allow-scripts"></iframe>

@ -11,14 +11,14 @@ import { readFileSync as readFile, existsSync as fileExists } from "fs";
const projectRootDir = resolvePath(__dirname); const projectRootDir = resolvePath(__dirname);
let data let data;
if (fileExists("options.toml")) { if (fileExists("options.toml")) {
data = readFile("options.toml") data = readFile("options.toml");
} else if (fileExists("options.default.toml")) { } else if (fileExists("options.default.toml")) {
data = readFile("options.default.toml") data = readFile("options.default.toml");
} else { } else {
throw new Error("Could not find options file") throw new Error("Could not find options file");
} }
export default defineConfig({ export default defineConfig({

@ -1,138 +1,156 @@
import webpack from "./webpack.js" import webpack from "./webpack.js";
import { instead } from "./patcher.js" import { instead } from "./patcher.js";
import { leak } from "./utils/memory.js" import { leak } from "./utils/memory.js";
const sins = { const sins = {
"Lust": null, Lust: null,
"Pride": null, Pride: null,
"Greed": null, Greed: null,
"Wrath": null, Wrath: null,
"Envy": null, Envy: null,
"Gluttony": () => { Gluttony: () => {
//slowly memory leak to make the app notably slower (perhaps even slothier) //slowly memory leak to make the app notably slower (perhaps even slothier)
setInterval(() => { setInterval(() => {
leak(6.66) leak(6.66);
}, 500) }, 500);
}, },
"Sloth": () => { Sloth: () => {
//replace some influencial functions to make them wait time //replace some influencial functions to make them wait time
instead(webpack.findByProps("_actionHandlers").__proto__, "dispatch", (args, orig) => { instead(
let res; webpack.findByProps("_actionHandlers").__proto__,
setTimeout(() => { "dispatch",
res = orig(...args) (args, orig) => {
}, 500) let res;
while (!res) {} setTimeout(() => {
return res res = orig(...args);
}) }, 500);
} while (!res) {}
} return res;
}
);
}
};
const rulers = { const rulers = {
"Asmodeus": "Lust", Asmodeus: "Lust",
"Lucifer": "Pride", Lucifer: "Pride",
"Mammon": "Greed", Mammon: "Greed",
"Satan": "Wrath", Satan: "Wrath",
"Leviathan": "Envy", Leviathan: "Envy",
"Beelzebub": "Gluttony", Beelzebub: "Gluttony",
"Belphegor": "Sloth" Belphegor: "Sloth"
} };
function ritualFail(sin) { function ritualFail(sin) {
if (Math.random() > 0.5) { if (Math.random() > 0.5) {
//use generic failstates //use generic failstates
//TODO: add nerd moxxie image and make it play the MLG clip on top of the screen and also make it patch sendMessage and replace every message with something funny idk i'll figure it out later //TODO: add nerd moxxie image and make it play the MLG clip on top of the screen and also make it patch sendMessage and replace every message with something funny idk i'll figure it out later
throw `Illegal Invocation of a sin!` throw `Illegal Invocation of a sin!`;
} else { } else {
if (sin in sins) { if (sin in sins) {
if (!sins[sin]) { if (!sins[sin]) {
throw `Illegal Invocation of a sin!` throw `Illegal Invocation of a sin!`;
} else { } else {
sins[sin]() sins[sin]();
} }
} else { } else {
console.log("WTF did you do") console.log("WTF did you do");
console.log(sin) console.log(sin);
//window.location.reload() //window.location.reload()
} }
} }
} }
function findByRitual(incantation) { function findByRitual(incantation) {
// I call upon the ___ of ___, ___, to ___ the ___ ___ with a ___ of name ___! // I call upon the ___ of ___, ___, to ___ the ___ ___ with a ___ of name ___!
// I call upon the embodiment of lust, Asmodeus, to bring forth the imposing object with a property of name FluxDispatcher! // I call upon the embodiment of lust, Asmodeus, to bring forth the imposing object with a property of name FluxDispatcher!
//TODO: should we do "I call upon the [great/almighty/etc].." instead of just "the"? //TODO: should we do "I call upon the [great/almighty/etc].." instead of just "the"?
const args = incantation.split(" ") const args = incantation.split(" ");
if (args.shift() !== "I" || args.shift() !== "call" || args.shift() !== "upon" || args.shift() !== "the") { if (
ritualFail(sins[Math.floor(Math.random() * sins.length)]) args.shift() !== "I" ||
return args.shift() !== "call" ||
} args.shift() !== "upon" ||
const embodiment = args.shift() args.shift() !== "the"
if (!(embodiment === "embodiment" || (embodiment === "king" && args.shift() === "sin"))) { //absolutely no clue where i heard them referred to as "king sin of X" before, but i think it sounds cool so i'll keep it ) {
//how did you even fuck this one up ritualFail(sins[Math.floor(Math.random() * sins.length)]);
ritualFail(sins[Math.floor(Math.random() * sins.length)]) return;
return }
} const embodiment = args.shift();
if (args.shift() !== "of") { if (
ritualFail(sin) !(
} embodiment === "embodiment" ||
const sin = args.shift().replace(",", "") (embodiment === "king" && args.shift() === "sin")
if (!(sin in sins)) { )
//invalid sin, so we can't use it ) {
ritualFail(sins[Math.floor(Math.random() * sins.length)]) //absolutely no clue where i heard them referred to as "king sin of X" before, but i think it sounds cool so i'll keep it
return //how did you even fuck this one up
} ritualFail(sins[Math.floor(Math.random() * sins.length)]);
const ruler = args.shift().replace(",", "") return;
if (!(ruler in rulers)) { }
//invalid ruler, so we still can't use it if (args.shift() !== "of") {
//use the sin punishment ritualFail(sin);
ritualFail(sin) }
} const sin = args.shift().replace(",", "");
if (rulers[ruler] !== sin) { if (!(sin in sins)) {
//sin/ruler mismatch //invalid sin, so we can't use it
//i feel it's more fitting to call the sin of the demon, instead of the sin you provided, as you would've angered the ruler for calling them for the wrong sin ritualFail(sins[Math.floor(Math.random() * sins.length)]);
ritualFail(rulers[ruler]) return;
} }
if (args.shift() !== "to") { const ruler = args.shift().replace(",", "");
ritualFail(sin) if (!(ruler in rulers)) {
} //invalid ruler, so we still can't use it
if (args.shift() !== "summon") { //TODO: we want to accept either "summon" or "bring forth" here but i cbf rn //use the sin punishment
ritualFail(sin) ritualFail(sin);
} }
if (args.shift() !== "the") { if (rulers[ruler] !== sin) {
ritualFail(sin) //sin/ruler mismatch
} //i feel it's more fitting to call the sin of the demon, instead of the sin you provided, as you would've angered the ruler for calling them for the wrong sin
const adjective = args.shift() ritualFail(rulers[ruler]);
if (adjective !== "imposing" && adjective !== "foreboding") { //TODO: sin-specific adjectives }
ritualFail(sin) if (args.shift() !== "to") {
} ritualFail(sin);
const descriptor = args.shift() }
if (descriptor !== "object" && descriptor !== "element") { //TODO: typecheck this shit if (args.shift() !== "summon") {
ritualFail(sin) //TODO: we want to accept either "summon" or "bring forth" here but i cbf rn
} ritualFail(sin);
if (args.shift() !== "with" || args.shift() !== "a") { }
ritualFail(sin) if (args.shift() !== "the") {
} ritualFail(sin);
const filter = args.shift() }
if (filter !== "display" && filter !== "property") { const adjective = args.shift();
ritualFail(sin) if (adjective !== "imposing" && adjective !== "foreboding") {
} //TODO: sin-specific adjectives
if (args.shift() !== "of" || args.shift() !== "name") { ritualFail(sin);
ritualFail(sin) }
} const descriptor = args.shift();
//TODO: HOW THE FUCK ARE WE SUPPOSED TO DO MULTIPLE PROPS? if (descriptor !== "object" && descriptor !== "element") {
const prop = args.shift().slice(0,-1) //TODO: typecheck this shit
switch (filter) { ritualFail(sin);
case "display": }
return webpack.findByDisplayName(prop) if (args.shift() !== "with" || args.shift() !== "a") {
break ritualFail(sin);
case "property": }
return webpack.findByProps(prop) const filter = args.shift();
break if (filter !== "display" && filter !== "property") {
default: ritualFail(sin);
// the only way you can get here is with cosmic rays or divine intervention }
ritualFail(sin) if (args.shift() !== "of" || args.shift() !== "name") {
break ritualFail(sin);
} }
//TODO: HOW THE FUCK ARE WE SUPPOSED TO DO MULTIPLE PROPS?
const prop = args.shift().slice(0, -1);
switch (filter) {
case "display":
return webpack.findByDisplayName(prop);
break;
case "property":
return webpack.findByProps(prop);
break;
default:
// the only way you can get here is with cosmic rays or divine intervention
ritualFail(sin);
break;
}
} }
export default findByRitual export default findByRitual;

@ -23,9 +23,7 @@ export default class HummusUI extends React.Component {
<span> <span>
<Checkbox <Checkbox
className={`demon-stub-plugin-checkbox-${k}`} className={`demon-stub-plugin-checkbox-${k}`}
checked={ checked={extNest.ghost.plugins[k].enabled}
extNest.ghost.plugins[k].enabled
}
onChange={async () => { onChange={async () => {
toggle(k); toggle(k);
const ele = const ele =
@ -33,9 +31,7 @@ export default class HummusUI extends React.Component {
`demon-stub-plugin-checkbox-${k}` `demon-stub-plugin-checkbox-${k}`
)[0]; )[0];
//ele.value = extNest.ghost.pluginsStatus[k].running //ele.value = extNest.ghost.pluginsStatus[k].running
if ( if (!extNest.ghost.plugins[k].enabled) {
!extNest.ghost.plugins[k].enabled
) {
ele.value = "on"; ele.value = "on";
} else { } else {
ele.value = "off"; ele.value = "off";

@ -118,4 +118,4 @@ function add(name, ele) {
}; };
} }
export default { init, add }; export default { init, add };

@ -6,4 +6,4 @@ export default {
logger, logger,
modals, modals,
memory: { leak } memory: { leak }
}; };

@ -1,10 +1,12 @@
//memory leaker //memory leaker
export function leak(mb) { export function leak(mb) {
if (!window.beelzejuice) { if (!window.beelzejuice) {
window.beelzejuice = {} //weird fanfic reference; i've seen this name used multiple times for alcoholic beverages window.beelzejuice = {}; //weird fanfic reference; i've seen this name used multiple times for alcoholic beverages
} }
const id = Math.random().toString(36).slice(2) const id = Math.random().toString(36).slice(2);
window.beelzejuice[id] = new Uint8Array(Math.floor(mb * 1024 * 1024)).fill(666) window.beelzejuice[id] = new Uint8Array(Math.floor(mb * 1024 * 1024)).fill(
return () => delete window.beelzejuice[id] 666
} );
return () => delete window.beelzejuice[id];
}

@ -73,4 +73,4 @@ let webpack = {
} }
}; };
export default webpack; export default webpack;

@ -9,7 +9,7 @@ import findByRitual from "./api/ritual.js";
Object.assign(webpack, { Object.assign(webpack, {
findByRitual findByRitual
}) });
const demon = { const demon = {
modules: { modules: {

@ -3,25 +3,28 @@
// - make the jscc plugin work properly // - make the jscc plugin work properly
//why doesn't rollup watch do either of these things? no idea! //why doesn't rollup watch do either of these things? no idea!
const loadConfigFile = require('rollup/loadConfigFile'); const loadConfigFile = require("rollup/loadConfigFile");
const path = require('path'); const path = require("path");
const rollup = require('rollup'); const rollup = require("rollup");
const chokidar = require('chokidar') const chokidar = require("chokidar");
const process = require('child_process') const process = require("child_process");
let ready = false let ready = false;
const watch = chokidar.watch(["./src", "./options.toml", "./rollup.config.js"], { const watch = chokidar.watch(
persistent: true ["./src", "./options.toml", "./rollup.config.js"],
}) {
persistent: true
}
);
watch.on("all", async (eve, path) => { watch.on("all", async (eve, path) => {
if (ready) { if (ready) {
process.execSync("pnpm run build") process.execSync("pnpm run build");
} }
}) });
watch.on("ready", () => { watch.on("ready", () => {
console.log(`Watching files...`) console.log(`Watching files...`);
ready = true ready = true;
}) });

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