//TODO: add nerd moxxie image and make it play the MLG clip on top of the screen and also make it patch sendMessage and replace every message with something funny idk i'll figure it out later
throw`Illegal Invocation of a sin!`
throw`Illegal Invocation of a sin!`;
}else{
if(sininsins){
if(!sins[sin]){
throw`Illegal Invocation of a sin!`
throw`Illegal Invocation of a sin!`;
}else{
sins[sin]()
sins[sin]();
}
}else{
console.log("WTF did you do")
console.log(sin)
console.log("WTF did you do");
console.log(sin);
//window.location.reload()
}
}
@ -61,78 +65,92 @@ function findByRitual(incantation) {
// I call upon the ___ of ___, ___, to ___ the ___ ___ with a ___ of name ___!
// I call upon the embodiment of lust, Asmodeus, to bring forth the imposing object with a property of name FluxDispatcher!
//TODO: should we do "I call upon the [great/almighty/etc].." instead of just "the"?
if(!(embodiment==="embodiment"||(embodiment==="king"&&args.shift()==="sin"))){//absolutely no clue where i heard them referred to as "king sin of X" before, but i think it sounds cool so i'll keep it
//i feel it's more fitting to call the sin of the demon, instead of the sin you provided, as you would've angered the ruler for calling them for the wrong sin
ritualFail(rulers[ruler])
ritualFail(rulers[ruler]);
}
if(args.shift()!=="to"){
ritualFail(sin)
ritualFail(sin);
}
if(args.shift()!=="summon"){//TODO: we want to accept either "summon" or "bring forth" here but i cbf rn
ritualFail(sin)
if(args.shift()!=="summon"){
//TODO: we want to accept either "summon" or "bring forth" here but i cbf rn