ansi-colour.h/file.h: run `clang-format`.

whoops, forgot to do this the first time around.
also uses llvm format.
master
Drake 3 years ago
parent 1ee035fe27
commit b9c91c3e5f

@ -1,23 +1,23 @@
//https://github.com/iannisdezwart/flow/blob/main/formatting/ansi.hpp
// https://github.com/iannisdezwart/flow/blob/main/formatting/ansi.hpp
/*
Terminal output sequences
Terminal output sequences
*/
#define ANSI_CURSOR_UP(n) "\x1b[" #n "A"
#define ANSI_CURSOR_DOWN(n) "\x1b[" #n "B"
#define ANSI_CURSOR_FORWARD(n) "\x1b[" #n "C"
#define ANSI_CURSOR_BACK(n) "\x1b[" #n "D"
#define ANSI_CURSOR_UP(n) "\x1b[" #n "A"
#define ANSI_CURSOR_DOWN(n) "\x1b[" #n "B"
#define ANSI_CURSOR_FORWARD(n) "\x1b[" #n "C"
#define ANSI_CURSOR_BACK(n) "\x1b[" #n "D"
#define ANSI_CURSOR_NEXT_LINE(n) "\x1b[" #n "E"
#define ANSI_CURSOR_PREV_LINE(n) "\x1b[" #n "F"
#define ANSI_CURSOR_TO_COL(n) "\x1b[" #n "G"
#define ANSI_CURSOR_TO(x, y) "\x1b[" #x ";" #y "H"
#define ANSI_ERASE_DISPLAY(n) "\x1b[J"
#define ANSI_ERASE_LINE(n) "\x1b[K"
#define ANSI_SCROLL_UP(n) "\x1b[" #n "S"
#define ANSI_SCROLL_DOWN(n) "\x1b[" #n "T"
#define ANSI_CURSOR_TO_COL(n) "\x1b[" #n "G"
#define ANSI_CURSOR_TO(x, y) "\x1b[" #x ";" #y "H"
#define ANSI_ERASE_DISPLAY(n) "\x1b[J"
#define ANSI_ERASE_LINE(n) "\x1b[K"
#define ANSI_SCROLL_UP(n) "\x1b[" #n "S"
#define ANSI_SCROLL_DOWN(n) "\x1b[" #n "T"
/*
Rendition
Rendition
*/
// Basic SGR
@ -26,72 +26,72 @@
// SGR effects
#define ANSI_RESET ANSI_SGR(0)
#define ANSI_BOLD ANSI_SGR(1)
#define ANSI_FAINT ANSI_SGR(2)
#define ANSI_ITALIC ANSI_SGR(3)
#define ANSI_RESET ANSI_SGR(0)
#define ANSI_BOLD ANSI_SGR(1)
#define ANSI_FAINT ANSI_SGR(2)
#define ANSI_ITALIC ANSI_SGR(3)
#define ANSI_UNDERLINE ANSI_SGR(4)
#define ANSI_BLINK ANSI_SGR(5)
#define ANSI_REVERSE ANSI_SGR(7)
#define ANSI_CROSSED ANSI_SGR(9)
#define ANSI_BLINK ANSI_SGR(5)
#define ANSI_REVERSE ANSI_SGR(7)
#define ANSI_CROSSED ANSI_SGR(9)
// SGR disable effects
#define ANSI_DOUBLE_UNDERLINE ANSI_SGR(21)
#define ANSI_DISABLE_BOLD ANSI_SGR(22)
#define ANSI_DISABLE_FAINT ANSI_DISABLE_BOLD
#define ANSI_DISABLE_ITALIC ANSI_SGR(23)
#define ANSI_DOUBLE_UNDERLINE ANSI_SGR(21)
#define ANSI_DISABLE_BOLD ANSI_SGR(22)
#define ANSI_DISABLE_FAINT ANSI_DISABLE_BOLD
#define ANSI_DISABLE_ITALIC ANSI_SGR(23)
#define ANSI_DISABLE_UNDERLINE ANSI_SGR(24)
#define ANSI_DISABLE_BLINK ANSI_SGR(25)
#define ANSI_DISABLE_REVERSE ANSI_SGR(27)
#define ANSI_DISABLE_CROSSED ANSI_SGR(29)
#define ANSI_DISABLE_BLINK ANSI_SGR(25)
#define ANSI_DISABLE_REVERSE ANSI_SGR(27)
#define ANSI_DISABLE_CROSSED ANSI_SGR(29)
#define ANSI_DEFAULT_FG ANSI_SGR(39)
#define ANSI_DEFAULT_BG ANSI_SGR(49)
// Default foreground colours
#define ANSI_BLACK ANSI_SGR(30)
#define ANSI_RED ANSI_SGR(31)
#define ANSI_GREEN ANSI_SGR(32)
#define ANSI_YELLOW ANSI_SGR(33)
#define ANSI_BLUE ANSI_SGR(34)
#define ANSI_BLACK ANSI_SGR(30)
#define ANSI_RED ANSI_SGR(31)
#define ANSI_GREEN ANSI_SGR(32)
#define ANSI_YELLOW ANSI_SGR(33)
#define ANSI_BLUE ANSI_SGR(34)
#define ANSI_MAGENTA ANSI_SGR(35)
#define ANSI_CYAN ANSI_SGR(36)
#define ANSI_WHITE ANSI_SGR(37)
#define ANSI_CYAN ANSI_SGR(36)
#define ANSI_WHITE ANSI_SGR(37)
// Default background colours
#define ANSI_BLACK_BG ANSI_SGR(40)
#define ANSI_RED_BG ANSI_SGR(41)
#define ANSI_GREEN_BG ANSI_SGR(42)
#define ANSI_YELLOW_BG ANSI_SGR(43)
#define ANSI_BLUE_BG ANSI_SGR(44)
#define ANSI_BLACK_BG ANSI_SGR(40)
#define ANSI_RED_BG ANSI_SGR(41)
#define ANSI_GREEN_BG ANSI_SGR(42)
#define ANSI_YELLOW_BG ANSI_SGR(43)
#define ANSI_BLUE_BG ANSI_SGR(44)
#define ANSI_MAGENTA_BG ANSI_SGR(45)
#define ANSI_CYAN_BG ANSI_SGR(46)
#define ANSI_WHITE_BG ANSI_SGR(47)
#define ANSI_CYAN_BG ANSI_SGR(46)
#define ANSI_WHITE_BG ANSI_SGR(47)
// Bright foreground colours
#define ANSI_BRIGHT_BLACK ANSI_SGR(90)
#define ANSI_BRIGHT_RED ANSI_SGR(91)
#define ANSI_BRIGHT_GREEN ANSI_SGR(92)
#define ANSI_BRIGHT_YELLOW ANSI_SGR(93)
#define ANSI_BRIGHT_BLUE ANSI_SGR(94)
#define ANSI_BRIGHT_BLACK ANSI_SGR(90)
#define ANSI_BRIGHT_RED ANSI_SGR(91)
#define ANSI_BRIGHT_GREEN ANSI_SGR(92)
#define ANSI_BRIGHT_YELLOW ANSI_SGR(93)
#define ANSI_BRIGHT_BLUE ANSI_SGR(94)
#define ANSI_BRIGHT_MAGENTA ANSI_SGR(95)
#define ANSI_BRIGHT_CYAN ANSI_SGR(96)
#define ANSI_BRIGHT_WHITE ANSI_SGR(97)
#define ANSI_BRIGHT_CYAN ANSI_SGR(96)
#define ANSI_BRIGHT_WHITE ANSI_SGR(97)
// Bright background colours
#define ANSI_BRIGHT_BLACK_BG ANSI_SGR(100)
#define ANSI_BRIGHT_RED_BG ANSI_SGR(101)
#define ANSI_BRIGHT_GREEN_BG ANSI_SGR(102)
#define ANSI_BRIGHT_YELLOW_BG ANSI_SGR(103)
#define ANSI_BRIGHT_BLUE_BG ANSI_SGR(104)
#define ANSI_BRIGHT_BLACK_BG ANSI_SGR(100)
#define ANSI_BRIGHT_RED_BG ANSI_SGR(101)
#define ANSI_BRIGHT_GREEN_BG ANSI_SGR(102)
#define ANSI_BRIGHT_YELLOW_BG ANSI_SGR(103)
#define ANSI_BRIGHT_BLUE_BG ANSI_SGR(104)
#define ANSI_BRIGHT_MAGENTA_BG ANSI_SGR(105)
#define ANSI_BRIGHT_CYAN_BG ANSI_SGR(106)
#define ANSI_BRIGHT_WHITE_BG ANSI_SGR(107)
#define ANSI_BRIGHT_CYAN_BG ANSI_SGR(106)
#define ANSI_BRIGHT_WHITE_BG ANSI_SGR(107)
// 24-bit colour

@ -1,20 +1,19 @@
#include <sys/stat.h>
static _Bool isRegularFile(const char *path)
{
struct stat path_stat;
lstat(path, &path_stat);
return S_ISREG(path_stat.st_mode);
static _Bool isRegularFile(const char *path) {
struct stat path_stat;
lstat(path, &path_stat);
return S_ISREG(path_stat.st_mode);
}
static _Bool isDirectory(const char *path) {
struct stat path_stat;
lstat(path, &path_stat);
return S_ISDIR(path_stat.st_mode);
struct stat path_stat;
lstat(path, &path_stat);
return S_ISDIR(path_stat.st_mode);
}
static _Bool isSymlink(const char *path) {
struct stat path_stat;
lstat(path, &path_stat);
return S_ISLNK(path_stat.st_mode);
struct stat path_stat;
lstat(path, &path_stat);
return S_ISLNK(path_stat.st_mode);
}

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